diff options
author | Thanasis Antoniou | 2019-03-27 12:39:24 +0200 |
---|---|---|
committer | Thanasis Antoniou | 2019-03-27 12:39:24 +0200 |
commit | bb719ba87c5d370c3a62a660118b6cb58576b61b (patch) | |
tree | 4260f6cf0dec8a8888bae7b25db1f39362ae2471 /engines/bladerunner/audio_player.h | |
parent | 5795e25d73dee1ba1363546b6f351031baa6f4d3 (diff) | |
download | scummvm-rg350-bb719ba87c5d370c3a62a660118b6cb58576b61b.tar.gz scummvm-rg350-bb719ba87c5d370c3a62a660118b6cb58576b61b.tar.bz2 scummvm-rg350-bb719ba87c5d370c3a62a660118b6cb58576b61b.zip |
BLADERUNNER: Fix missing sound effects in some occassions
LABBUZZ sound for the maze and Animoid sounds
Moved lab buzz in next scene's (PS10) init, and increased size of track buffer to compensate for frequently dropping sounds in places with mayne sound effects (eg Animoid Row, Izo's door and trapdoor)
Diffstat (limited to 'engines/bladerunner/audio_player.h')
-rw-r--r-- | engines/bladerunner/audio_player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/audio_player.h b/engines/bladerunner/audio_player.h index 580bdbcb79..8fb3c48794 100644 --- a/engines/bladerunner/audio_player.h +++ b/engines/bladerunner/audio_player.h @@ -41,7 +41,7 @@ enum AudioPlayerFlags { }; class AudioPlayer { - static const int kTracks = 6; + static const int kTracks = 12; // original was 6 struct Track { bool isActive; |