aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/audio_speech.cpp
diff options
context:
space:
mode:
authorPeter Kohaut2017-08-24 23:43:47 +0200
committerPeter Kohaut2017-08-24 23:43:47 +0200
commit0da18320af79b6ca8a47248442d106674b5ab860 (patch)
tree504d769edcf92fc4cbceddfbcdda038ecc040ced /engines/bladerunner/audio_speech.cpp
parentc9b4089ccb0b60389446e07f7f9421e3a7180129 (diff)
downloadscummvm-rg350-0da18320af79b6ca8a47248442d106674b5ab860.tar.gz
scummvm-rg350-0da18320af79b6ca8a47248442d106674b5ab860.tar.bz2
scummvm-rg350-0da18320af79b6ca8a47248442d106674b5ab860.zip
BLADERUNNER: Added audio mixer & various fixes
Audio mixer is supporting fading and pan animation Added support for skipping speech by pressing Return Added proper support for ambient sounds Added more code to the dialogue menu Added tooltips to the Spinner Fixed calculation of volume and pan of walk steps Code cleanup & formatting
Diffstat (limited to 'engines/bladerunner/audio_speech.cpp')
-rw-r--r--engines/bladerunner/audio_speech.cpp48
1 files changed, 34 insertions, 14 deletions
diff --git a/engines/bladerunner/audio_speech.cpp b/engines/bladerunner/audio_speech.cpp
index 2d06025892..7177cf0f9c 100644
--- a/engines/bladerunner/audio_speech.cpp
+++ b/engines/bladerunner/audio_speech.cpp
@@ -23,6 +23,7 @@
#include "bladerunner/audio_speech.h"
#include "bladerunner/aud_stream.h"
+#include "bladerunner/audio_mixer.h"
#include "bladerunner/bladerunner.h"
#include "common/debug.h"
@@ -31,17 +32,29 @@ namespace BladeRunner {
#define BUFFER_SIZE 200000
+void AudioSpeech::ended() {
+ //Common::StackLock lock(_mutex);
+ _isActive = false;
+ _channel = -1;
+}
+
+void AudioSpeech::mixerChannelEnded(int channel, void *data) {
+ AudioSpeech *audioSpeech = (AudioSpeech*)data;
+ audioSpeech->ended();
+}
+
AudioSpeech::AudioSpeech(BladeRunnerEngine *vm) : _vm(vm) {
_volume = 50;
- _isMaybeActive = false;
+ _isActive = false;
_data = new byte[BUFFER_SIZE];
+ _channel = -1;
}
AudioSpeech::~AudioSpeech() {
delete[] _data;
}
-bool AudioSpeech::playSpeech(const char *name, int balance) {
+bool AudioSpeech::playSpeech(const char *name, int pan) {
// debug("AudioSpeech::playSpeech(\"%s\")", name);
Common::ScopedPtr<Common::SeekableReadStream> r(_vm->getResourceStream(name));
@@ -67,28 +80,35 @@ bool AudioSpeech::playSpeech(const char *name, int balance) {
AudStream *audioStream = new AudStream(_data);
- _vm->_mixer->playStream(
- Audio::Mixer::kPlainSoundType,
- &_soundHandle,
+ // TODO: shorty mode - set rate of sound to 33khz
+
+ _channel = _vm->_audioMixer->playStream(
+ Audio::Mixer::kSpeechSoundType,
audioStream,
- -1,
- _volume * 255 / 100,
- balance);
+ 100,
+ false,
+ _volume,
+ pan,
+ mixerChannelEnded,
+ this);
- _isMaybeActive = true;
+ _isActive = true;
return true;
}
void AudioSpeech::stopSpeech() {
- _vm->_mixer->stopHandle(_soundHandle);
+ //Common::StackLock lock(_mutex);
+ if (_channel != -1) {
+ _vm->_audioMixer->stop(_channel, 0);
+ }
}
bool AudioSpeech::isPlaying() {
- if (!_isMaybeActive)
- return false;
-
- return _isMaybeActive = _vm->_mixer->isSoundHandleActive(_soundHandle);
+ if (_channel == -1) {
+ return false;
+ }
+ return _isActive;
}
} // End of namespace BladeRunner