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authorPeter Kohaut2019-03-12 23:36:30 +0100
committerPeter Kohaut2019-03-12 23:44:43 +0100
commit5c0340318f8f283e568e2763cc64d032fef41219 (patch)
tree901162f8cf47b63faa4f1fbbe7fad876be9d126e /engines/bladerunner/bladerunner.cpp
parent3a47c9f84e16056af8db1ee2548207f43173517e (diff)
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BLADERUNNER: Fixed inability to drugged McCoy up again
Actors are not updated faster than 60 times per second.
Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r--engines/bladerunner/bladerunner.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 32880e5f1d..36292d0a07 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -212,7 +212,8 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst, const ADGameDescription *des
_debugger = nullptr;
walkingReset();
- _actorUpdateCounter = 0;
+ _actorUpdateCounter = 0;
+ _actorUpdateTimeLast = 0;
}
BladeRunnerEngine::~BladeRunnerEngine() {
@@ -978,6 +979,16 @@ void BladeRunnerEngine::gameTick() {
}
void BladeRunnerEngine::actorsUpdate() {
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ int timeNow = _time->current();
+ // Don't update actors more than 60 times per second
+ if (timeNow - _actorUpdateTimeLast < 1000 / 60) {
+ return;
+ }
+ _actorUpdateTimeLast = timeNow;
+#endif // BLADERUNNER_ORIGINAL_BUGS
+
int actorCount = (int)_gameInfo->getActorCount();
int setId = _scene->getSetId();