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author | Peter Kohaut | 2019-07-14 20:41:36 +0200 |
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committer | Peter Kohaut | 2019-07-16 21:32:34 +0200 |
commit | a767a6800d2f76b90b66d7c0dcb96c0514350721 (patch) | |
tree | f94e9432beb63c2c902c64d8ea18fe62db93dc00 /engines/bladerunner/bladerunner.cpp | |
parent | ffbfe90afad5c1b6a24705e94235172d2d38b032 (diff) | |
download | scummvm-rg350-a767a6800d2f76b90b66d7c0dcb96c0514350721.tar.gz scummvm-rg350-a767a6800d2f76b90b66d7c0dcb96c0514350721.tar.bz2 scummvm-rg350-a767a6800d2f76b90b66d7c0dcb96c0514350721.zip |
BLADERUNNER: Added TTF & UTF8 support for subtitles
Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 24554c0606..412ef1da68 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -476,6 +476,7 @@ bool BladeRunnerEngine::startup(bool hasSavegames) { _surfaceBack.create(640, 480, screenPixelFormat()); _time = new Time(this); + // Try to load the SUBTITLES.MIX first, before Startup.MIX // allows overriding any identically named resources (such as the original font files and as a bonus also the TRE files for the UI and dialogue menu) _subtitles = new Subtitles(this); |