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authorThanasis Antoniou2019-04-02 18:35:27 +0300
committerThanasis Antoniou2019-04-02 19:32:16 +0300
commita7f2d26831a41471cada03e96c7039abc901caf8 (patch)
tree713e5c2d28c91d62579cf9ea963817b92a895553 /engines/bladerunner/bladerunner.cpp
parent27e6a28e4e6d8b34f34278d8d427ac6b59d48562 (diff)
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BLADERUNNER: Fix flash back to game between end outtake and credits
Between an ending outtake and the end credits the game did a quick flash back to the game scene
Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r--engines/bladerunner/bladerunner.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index ce96fe96cd..911a46ad83 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -989,7 +989,12 @@ void BladeRunnerEngine::gameTick() {
_subtitles->tick(_surfaceFront);
- blitToScreen(_surfaceFront);
+ // Without this condition the game may flash back to the game screen
+ // between and ending outtake and the end credits.
+ if (!_gameOver) {
+ blitToScreen(_surfaceFront);
+ }
+
_system->delayMillis(10);
}