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author | Thanasis Antoniou | 2019-04-02 18:35:27 +0300 |
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committer | Thanasis Antoniou | 2019-04-02 19:32:16 +0300 |
commit | a7f2d26831a41471cada03e96c7039abc901caf8 (patch) | |
tree | 713e5c2d28c91d62579cf9ea963817b92a895553 /engines/bladerunner/bladerunner.cpp | |
parent | 27e6a28e4e6d8b34f34278d8d427ac6b59d48562 (diff) | |
download | scummvm-rg350-a7f2d26831a41471cada03e96c7039abc901caf8.tar.gz scummvm-rg350-a7f2d26831a41471cada03e96c7039abc901caf8.tar.bz2 scummvm-rg350-a7f2d26831a41471cada03e96c7039abc901caf8.zip |
BLADERUNNER: Fix flash back to game between end outtake and credits
Between an ending outtake and the end credits the game did a quick flash back to the game scene
Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index ce96fe96cd..911a46ad83 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -989,7 +989,12 @@ void BladeRunnerEngine::gameTick() { _subtitles->tick(_surfaceFront); - blitToScreen(_surfaceFront); + // Without this condition the game may flash back to the game screen + // between and ending outtake and the end credits. + if (!_gameOver) { + blitToScreen(_surfaceFront); + } + _system->delayMillis(10); } |