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authorPeter Kohaut2019-02-01 00:01:22 +0100
committerPeter Kohaut2019-02-02 00:50:16 +0100
commitcd43b7a11a327327635d458571fc8b1ad05ffc76 (patch)
tree440d51391a67b7c52e085e01b1355d82261add1a /engines/bladerunner/bladerunner.cpp
parent688db9394c1ba43c7d48d52ebba5b7b467f8186c (diff)
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BLADERUNNER: Cleanup of walking code
Fixed missing "must reach" in a actorwalk::tick
Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r--engines/bladerunner/bladerunner.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index e2510cae0d..9b0ffaff16 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -1287,7 +1287,7 @@ void BladeRunnerEngine::handleMouseAction(int x, int y, bool mainButton, bool bu
handleMouseClick3DObject(sceneObjectId - kSceneObjectOffsetObjects, buttonDown, isClickable, isTarget);
}
} else if (buttonDown) {
- if (_playerActor->inWalkLoop()) {
+ if (_playerActor->mustReachWalkDestination()) {
if (!_isWalkingInterruptible) {
return;
}
@@ -1579,7 +1579,7 @@ void BladeRunnerEngine::handleMouseClickActor(int actorId, bool mainButton, bool
if (!_combat->isActive()) {
_kia->openLastOpened();
}
- } else if (!_playerActor->inWalkLoop()) {
+ } else if (!_playerActor->mustReachWalkDestination()) {
_combat->change();
}
return;