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author | Peter Kohaut | 2019-02-01 00:01:22 +0100 |
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committer | Peter Kohaut | 2019-02-02 00:50:16 +0100 |
commit | cd43b7a11a327327635d458571fc8b1ad05ffc76 (patch) | |
tree | 440d51391a67b7c52e085e01b1355d82261add1a /engines/bladerunner/bladerunner.cpp | |
parent | 688db9394c1ba43c7d48d52ebba5b7b467f8186c (diff) | |
download | scummvm-rg350-cd43b7a11a327327635d458571fc8b1ad05ffc76.tar.gz scummvm-rg350-cd43b7a11a327327635d458571fc8b1ad05ffc76.tar.bz2 scummvm-rg350-cd43b7a11a327327635d458571fc8b1ad05ffc76.zip |
BLADERUNNER: Cleanup of walking code
Fixed missing "must reach" in a actorwalk::tick
Diffstat (limited to 'engines/bladerunner/bladerunner.cpp')
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index e2510cae0d..9b0ffaff16 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -1287,7 +1287,7 @@ void BladeRunnerEngine::handleMouseAction(int x, int y, bool mainButton, bool bu handleMouseClick3DObject(sceneObjectId - kSceneObjectOffsetObjects, buttonDown, isClickable, isTarget); } } else if (buttonDown) { - if (_playerActor->inWalkLoop()) { + if (_playerActor->mustReachWalkDestination()) { if (!_isWalkingInterruptible) { return; } @@ -1579,7 +1579,7 @@ void BladeRunnerEngine::handleMouseClickActor(int actorId, bool mainButton, bool if (!_combat->isActive()) { _kia->openLastOpened(); } - } else if (!_playerActor->inWalkLoop()) { + } else if (!_playerActor->mustReachWalkDestination()) { _combat->change(); } return; |