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author | Peter Kohaut | 2018-01-14 12:12:06 +0100 |
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committer | Peter Kohaut | 2018-01-28 10:57:16 +0100 |
commit | 1e5f9d3078f236f306b5d868bcd52f4e47f7b512 (patch) | |
tree | 0d402af27d75064d60e4674ab3bd4c9ad08759f1 /engines/bladerunner/boundingbox.cpp | |
parent | 3a937f19c0a5e347c801c62d345475be082f9e41 (diff) | |
download | scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.gz scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.bz2 scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.zip |
BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
Diffstat (limited to 'engines/bladerunner/boundingbox.cpp')
-rw-r--r-- | engines/bladerunner/boundingbox.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/boundingbox.cpp b/engines/bladerunner/boundingbox.cpp index 029442668f..f7e7eca190 100644 --- a/engines/bladerunner/boundingbox.cpp +++ b/engines/bladerunner/boundingbox.cpp @@ -44,7 +44,7 @@ void BoundingBox::expand(float x0, float y0, float z0, float x1, float y1, float _vertices[1].z += z1; } -bool BoundingBox::inside(float x, float y, float z) { +bool BoundingBox::inside(float x, float y, float z) const { return x >= _vertices[0].x && x <= _vertices[1].x && y >= _vertices[0].y && y <= _vertices[1].y && z >= _vertices[0].z && z <= _vertices[1].z; @@ -60,7 +60,7 @@ void BoundingBox::setXYZ(float x0, float y0, float z0, float x1, float y1, float _vertices[1].z = z1; } -void BoundingBox::getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, float *z1) { +void BoundingBox::getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, float *z1) const { *x0 = _vertices[0].x; *y0 = _vertices[0].y; *z0 = _vertices[0].z; @@ -70,11 +70,11 @@ void BoundingBox::getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, *z1 = _vertices[1].z; } -float BoundingBox::getZ0() { +float BoundingBox::getZ0() const { return _vertices[0].z; } -float BoundingBox::getZ1() { +float BoundingBox::getZ1() const { return _vertices[1].z; } |