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author | Peter Kohaut | 2015-09-13 01:48:13 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:40 +0200 |
commit | 6672e443a870963354ee43298c75164d382a5636 (patch) | |
tree | 0cee43adb6ac77aa467700f3756668c456bb9af6 /engines/bladerunner/boundingbox.h | |
parent | a4ba6091316f8f50ea40d4dfd42bd26d419b1206 (diff) | |
download | scummvm-rg350-6672e443a870963354ee43298c75164d382a5636.tar.gz scummvm-rg350-6672e443a870963354ee43298c75164d382a5636.tar.bz2 scummvm-rg350-6672e443a870963354ee43298c75164d382a5636.zip |
BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
Diffstat (limited to 'engines/bladerunner/boundingbox.h')
-rw-r--r-- | engines/bladerunner/boundingbox.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/bladerunner/boundingbox.h b/engines/bladerunner/boundingbox.h index 5dda3f0e3f..1766973f26 100644 --- a/engines/bladerunner/boundingbox.h +++ b/engines/bladerunner/boundingbox.h @@ -28,11 +28,15 @@ namespace BladeRunner { class BoundingBox { +public: Vector3 _vertices[2]; public: BoundingBox() {} BoundingBox(float x0, float y0, float z0, float x1, float y1, float z1); + + void expand(float x0, float y0, float z0, float x1, float y1, float z1); + bool isXYZInside(float x, float y, float z); }; } // End of namespace BladeRunner |