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authorPeter Kohaut2015-09-13 01:48:13 +0200
committerEugene Sandulenko2016-09-29 22:33:40 +0200
commit6672e443a870963354ee43298c75164d382a5636 (patch)
tree0cee43adb6ac77aa467700f3756668c456bb9af6 /engines/bladerunner/boundingbox.h
parenta4ba6091316f8f50ea40d4dfd42bd26d419b1206 (diff)
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BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
Diffstat (limited to 'engines/bladerunner/boundingbox.h')
-rw-r--r--engines/bladerunner/boundingbox.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/bladerunner/boundingbox.h b/engines/bladerunner/boundingbox.h
index 5dda3f0e3f..1766973f26 100644
--- a/engines/bladerunner/boundingbox.h
+++ b/engines/bladerunner/boundingbox.h
@@ -28,11 +28,15 @@
namespace BladeRunner {
class BoundingBox {
+public:
Vector3 _vertices[2];
public:
BoundingBox() {}
BoundingBox(float x0, float y0, float z0, float x1, float y1, float z1);
+
+ void expand(float x0, float y0, float z0, float x1, float y1, float z1);
+ bool isXYZInside(float x, float y, float z);
};
} // End of namespace BladeRunner