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author | Peter Kohaut | 2016-09-26 23:38:35 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:41 +0200 |
commit | f1cb735ee07c11785f67080ea800a72dd551ae19 (patch) | |
tree | 7f67364d748a1091164ecaa98386165a76f78a8f /engines/bladerunner/color.h | |
parent | cfc8ffed8af71714cc6378b412557d5fc03781d4 (diff) | |
download | scummvm-rg350-f1cb735ee07c11785f67080ea800a72dd551ae19.tar.gz scummvm-rg350-f1cb735ee07c11785f67080ea800a72dd551ae19.tar.bz2 scummvm-rg350-f1cb735ee07c11785f67080ea800a72dd551ae19.zip |
BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet
Diffstat (limited to 'engines/bladerunner/color.h')
-rw-r--r-- | engines/bladerunner/color.h | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/engines/bladerunner/color.h b/engines/bladerunner/color.h index eebe2dcdc0..10d3737f76 100644 --- a/engines/bladerunner/color.h +++ b/engines/bladerunner/color.h @@ -23,13 +23,27 @@ #ifndef BLADERUNNER_COLOR_H #define BLADERUNNER_COLOR_H +#include "common/system.h" + namespace BladeRunner { -struct Color -{ +struct Color { float r; float g; float b; + + + Color() { + } + + Color(float r, float g, float b) : r(r), g(g), b(b) { + } +}; + +struct Color256 { + uint8 r; + uint8 g; + uint8 b; }; } // End of namespace BladeRunner |