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authorPeter Kohaut2019-02-01 00:01:22 +0100
committerPeter Kohaut2019-02-02 00:50:16 +0100
commitcd43b7a11a327327635d458571fc8b1ad05ffc76 (patch)
tree440d51391a67b7c52e085e01b1355d82261add1a /engines/bladerunner/combat.cpp
parent688db9394c1ba43c7d48d52ebba5b7b467f8186c (diff)
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BLADERUNNER: Cleanup of walking code
Fixed missing "must reach" in a actorwalk::tick
Diffstat (limited to 'engines/bladerunner/combat.cpp')
-rw-r--r--engines/bladerunner/combat.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/combat.cpp b/engines/bladerunner/combat.cpp
index 90c879f6d1..3bc876f4e8 100644
--- a/engines/bladerunner/combat.cpp
+++ b/engines/bladerunner/combat.cpp
@@ -75,7 +75,7 @@ void Combat::deactivate() {
}
void Combat::change() {
- if (!_vm->_playerActor->inWalkLoop() && _enabled) {
+ if (!_vm->_playerActor->mustReachWalkDestination() && _enabled) {
if (_active) {
deactivate();
} else {