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authorPeter Kohaut2017-03-29 01:50:47 +0200
committerPeter Kohaut2017-03-29 01:55:06 +0200
commitd42b39817d89421b932f2b4079a2bed0b737754c (patch)
tree7eccdb4280cbd8ebbe5f7a7798ac8f9722ea1b64 /engines/bladerunner/combat.cpp
parent4564b84d918e13bfceed4338aa3111bf468b0f0e (diff)
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BLADERUNNER: introduced some game constants
Game script are more readable now Fixed name of Officer Leary
Diffstat (limited to 'engines/bladerunner/combat.cpp')
-rw-r--r--engines/bladerunner/combat.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/combat.cpp b/engines/bladerunner/combat.cpp
index 7564faa23d..79ea2ad7bf 100644
--- a/engines/bladerunner/combat.cpp
+++ b/engines/bladerunner/combat.cpp
@@ -50,7 +50,7 @@ Combat::~Combat() {
void Combat::activate() {
if(_enabled) {
- _vm->_playerActor->combatModeOn(-1, -1, -1, -1, 4, 7, 8, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, 0);
+ _vm->_playerActor->combatModeOn(-1, -1, -1, -1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, 0);
_active = true;
}
}