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author | Peter Kohaut | 2018-02-18 22:18:41 +0100 |
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committer | Peter Kohaut | 2018-02-18 22:20:16 +0100 |
commit | 7090841ccc43c64d5a1d9058071ebccaf6b52fc2 (patch) | |
tree | 44fb7798096b66646039a34c6d4756e091bc700b /engines/bladerunner/combat.h | |
parent | 1d69120112e16a74a9d101a0d4d9de04196d29de (diff) | |
download | scummvm-rg350-7090841ccc43c64d5a1d9058071ebccaf6b52fc2.tar.gz scummvm-rg350-7090841ccc43c64d5a1d9058071ebccaf6b52fc2.tar.bz2 scummvm-rg350-7090841ccc43c64d5a1d9058071ebccaf6b52fc2.zip |
BLADERUNNER: Support for running
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
Diffstat (limited to 'engines/bladerunner/combat.h')
-rw-r--r-- | engines/bladerunner/combat.h | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/engines/bladerunner/combat.h b/engines/bladerunner/combat.h index 8f0119a854..21989dac52 100644 --- a/engines/bladerunner/combat.h +++ b/engines/bladerunner/combat.h @@ -25,15 +25,19 @@ namespace BladeRunner { +class Vector3; + class BladeRunnerEngine; class Combat { + static const int kSoundCount = 9; + BladeRunnerEngine *_vm; bool _active; bool _enabled; - int _hitSoundId[9]; - int _missSoundId[9]; + int _hitSoundId[kSoundCount]; + int _missSoundId[kSoundCount]; // int _random1; // int _random2; @@ -44,9 +48,12 @@ public: Combat(BladeRunnerEngine *vm); ~Combat(); + void reset(); + void activate(); void deactivate(); - bool isActive(); + void change(); + bool isActive() const; void enable(); void disable(); @@ -55,6 +62,8 @@ public: void setMissSound(int ammoType, int column, int soundId); int getHitSound(); int getMissSound(); + + void shoot(int actorId, Vector3 &to, int screenX); }; } // End of namespace BladeRunner |