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authorPeter Kohaut2016-10-06 00:59:11 +0200
committerPeter Kohaut2016-10-06 00:59:11 +0200
commite0efee2eba7328914741340c2330056be8f27205 (patch)
tree5c5d9e370f8385cd9e330f27eba5e5a2d6b0a4a1 /engines/bladerunner/crimes_database.h
parent5d1e1131dc48f65de2f7c00bef3989df8d0d809f (diff)
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BLADERUNNER: added suspects db & fixed crimes db
Diffstat (limited to 'engines/bladerunner/crimes_database.h')
-rw-r--r--engines/bladerunner/crimes_database.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/bladerunner/crimes_database.h b/engines/bladerunner/crimes_database.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_CRIMES_DATABASE_H
+#define BLADERUNNER_CRIMES_DATABASE_H
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class TextResource;
+
+class CrimesDatabase {
+ int _crimesCount;
+ int *_crimes;
+ int *_assetTypes;
+ TextResource *_cluesText;
+
+public:
+ CrimesDatabase(BladeRunnerEngine *vm, const char *cluesResource, int crimesCount);
+ ~CrimesDatabase();
+
+ void setCrime(int crimeId, int value);
+ int getCrime(int crimeId);
+
+ void setAssetType(int assetId, int assetType);
+ int getAssetType(int assetId);
+
+ const char *getClueText(int id);
+};
+
+} // End of namespace BladeRunner
+
+#endif