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author | antoniou79 | 2019-05-08 00:49:15 +0300 |
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committer | antoniou79 | 2019-05-08 00:52:21 +0300 |
commit | 74936020ec6171c9e098945a629f2a37e488399c (patch) | |
tree | be2277b700dc19dc47b67e315329d2eee8e310d5 /engines/bladerunner/debugger.cpp | |
parent | 02ac7fbfd32bdc03efe9a3e95f4b3fd615bee46d (diff) | |
download | scummvm-rg350-74936020ec6171c9e098945a629f2a37e488399c.tar.gz scummvm-rg350-74936020ec6171c9e098945a629f2a37e488399c.tar.bz2 scummvm-rg350-74936020ec6171c9e098945a629f2a37e488399c.zip |
BLADERUNNER: fix Guzza, PS03, PS04, PS01
Also, added a custom transition when Guzza calls in for favors
Still pending: in PS03 some actors may blink out of existence (happened to
officer Grayford)
Diffstat (limited to 'engines/bladerunner/debugger.cpp')
-rw-r--r-- | engines/bladerunner/debugger.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/bladerunner/debugger.cpp b/engines/bladerunner/debugger.cpp index 75ca3b0759..ab197ff5ad 100644 --- a/engines/bladerunner/debugger.cpp +++ b/engines/bladerunner/debugger.cpp @@ -1380,7 +1380,7 @@ bool Debugger::cmdItem(int argc, const char **argv) { } return true; } else { - debugPrintf("No item was found with the specified id: %d\n", itemId); + debugPrintf("No item was found with the specified id: %d in the scene\n", itemId); return true; } } else { @@ -1565,7 +1565,7 @@ bool Debugger::cmdList(int argc, const char **argv) { SceneObjects::SceneObject *sceneObject = &_vm->_sceneObjects->_sceneObjects[_vm->_sceneObjects->_sceneObjectsSortedByDistance[i]]; if (sceneObject->type == kSceneObjectTypeActor) { - debugPrintf("%d: %s (Clk: %s, Trg: %s, Prs: %s, Obs: %s, Mvg: %s), Goal: %d, Animation: %d:%d\n Pos(%02.2f,%02.2f,%02.2f)\n", + debugPrintf("%d: %s (Clk: %s, Trg: %s, Prs: %s, Obs: %s, Mvg: %s)\n Goal: %d, Set: %d, Anim mode: %d id:%d\n Pos(%02.2f,%02.2f,%02.2f)\n", sceneObject->id - kSceneObjectOffsetActors, _vm->_textActorNames->getText(sceneObject->id - kSceneObjectOffsetActors), sceneObject->isClickable? "T" : "F", @@ -1574,6 +1574,7 @@ bool Debugger::cmdList(int argc, const char **argv) { sceneObject->isObstacle? "T" : "F", sceneObject->isMoving? "T" : "F", _vm->_actors[sceneObject->id - kSceneObjectOffsetActors]->getGoal(), + _vm->_actors[sceneObject->id - kSceneObjectOffsetActors]->getSetId(), _vm->_actors[sceneObject->id - kSceneObjectOffsetActors]->getAnimationMode(), _vm->_actors[sceneObject->id - kSceneObjectOffsetActors]->getAnimationId(), _vm->_actors[sceneObject->id - kSceneObjectOffsetActors]->getPosition().x, |