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authorThanasis Antoniou2019-03-09 20:01:29 +0200
committerThanasis Antoniou2019-03-09 20:01:29 +0200
commit90688204d2f7da59c67c9b34a793af43e3fb56fa (patch)
tree2344a84cedb018ff9c666052457ef82929d401c0 /engines/bladerunner/debugger.cpp
parent5102af631d0ee3d22a4fdc079ee78d089f5dcf4a (diff)
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BLADERUNNER: Subtitles code improvements
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles
Diffstat (limited to 'engines/bladerunner/debugger.cpp')
-rw-r--r--engines/bladerunner/debugger.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/engines/bladerunner/debugger.cpp b/engines/bladerunner/debugger.cpp
index f8101f63ec..08c26e3355 100644
--- a/engines/bladerunner/debugger.cpp
+++ b/engines/bladerunner/debugger.cpp
@@ -50,6 +50,7 @@
#include "bladerunner/waypoints.h"
#include "bladerunner/zbuffer.h"
#include "bladerunner/overlays.h"
+#include "bladerunner/subtitles.h"
#include "common/debug.h"
@@ -91,6 +92,7 @@ Debugger::Debugger(BladeRunnerEngine *vm) : GUI::Debugger() {
registerCmd("load", WRAP_METHOD(Debugger, cmdLoad));
registerCmd("save", WRAP_METHOD(Debugger, cmdSave));
registerCmd("overlay", WRAP_METHOD(Debugger, cmdOverlay));
+ registerCmd("subtitle", WRAP_METHOD(Debugger, cmdSubtitle));
}
Debugger::~Debugger() {
@@ -800,6 +802,36 @@ bool Debugger::cmdOverlay(int argc, const char **argv) {
return true;
}
+/**
+*
+* Show an explicitly specified string as a subtitle
+*/
+bool Debugger::cmdSubtitle(int argc, const char **argv) {
+ bool invalidSyntax = false;
+
+ if (argc != 2) {
+ invalidSyntax = true;
+ } else {
+ Common::String subtitleText = argv[1];
+ if (subtitleText == "reset") {
+ _vm->_subtitles->setGameSubsText("", false);
+ } else {
+ debugPrintf("Showing text: %s\n", subtitleText.c_str());
+ _vm->_subtitles->setGameSubsText(subtitleText, true);
+ _vm->_subtitles->show();
+ }
+ }
+
+ if (invalidSyntax) {
+ debugPrintf("Show specified text as subtitle or clear the current subtitle (with the reset option).\n");
+ debugPrintf("Use double quotes to encapsulate the text.\n");
+ debugPrintf("Usage: %s (\"<text_to_display>\" | reset)\n", argv[0]);
+ }
+ return true;
+
+}
+
+
void Debugger::drawDebuggerOverlay() {
if (_viewSceneObjects) drawSceneObjects();
if (_viewScreenEffects) drawScreenEffects();