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authorThanasis Antoniou2019-06-28 15:30:05 +0300
committerThanasis Antoniou2019-06-28 15:30:44 +0300
commita81e3add2f08692030607c8cde7965475793b86b (patch)
treec7a897ded452d141d110dfb7d0e6d5e1ebf3176f /engines/bladerunner/debugger.cpp
parentbd75898894e0f65663b1bc93c73d4ce0c7a91482 (diff)
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BLADERUNNER: JANITORIAL: Code formatting fixes
Diffstat (limited to 'engines/bladerunner/debugger.cpp')
-rw-r--r--engines/bladerunner/debugger.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/bladerunner/debugger.cpp b/engines/bladerunner/debugger.cpp
index f22f924321..e497de3d6d 100644
--- a/engines/bladerunner/debugger.cpp
+++ b/engines/bladerunner/debugger.cpp
@@ -140,7 +140,7 @@ Debugger::Debugger(BladeRunnerEngine *vm) : GUI::Debugger() {
}
Debugger::~Debugger() {
- if(!_specificDrawnObjectsList.empty()) {
+ if (!_specificDrawnObjectsList.empty()) {
_specificDrawnObjectsList.clear();
}
}
@@ -379,7 +379,7 @@ bool Debugger::cmdDraw(int argc, const char **argv) {
debugPrintf("Drawing Z buffer = %s\n", _viewZBuffer? "true" : "false");
} else if (arg == "reset") {
- if(!_specificDrawnObjectsList.empty()) {
+ if (!_specificDrawnObjectsList.empty()) {
_specificDrawnObjectsList.clear();
}
@@ -1203,7 +1203,7 @@ bool Debugger::cmdOverlay(int argc, const char **argv) {
if ( (overlaysList[itemIter].resourceId == chapterIdOverlaysAvailableInt)
|| ( modeMixOverlaysAvailableFlg && overlaysList[itemIter].resourceId == 6)
) {
- if (strcmp(overlaysList[itemIter].name, overlayName.c_str()) == 0){
+ if (strcmp(overlaysList[itemIter].name, overlayName.c_str()) == 0) {
break;
}
}
@@ -1218,7 +1218,7 @@ bool Debugger::cmdOverlay(int argc, const char **argv) {
// Attempt to load the overlay in an empty slot
// even if it's not already loaded for the scene (in _vm->_overlays->_videos)
int overlayVideoIdx = _vm->_overlays->play(overlayName, overlayAnimationId, loopForever, startNowFlag, 0);
- if( overlayVideoIdx == -1 ) {
+ if ( overlayVideoIdx == -1 ) {
debugPrintf("Could not load the overlay animation: %s in this scene. Try reseting overlays first to free up slots!\n", overlayName.c_str());
} else {
debugPrintf("Loading overlay animation: %s...\n", overlayName.c_str());
@@ -1464,7 +1464,7 @@ bool Debugger::cmdObject(int argc, const char **argv) {
Vector3 positionBottomRight(atof(argv[3]), atof(argv[4]), atof(argv[5]));
Vector3 positionTopLeft(atof(argv[6]), atof(argv[7]), atof(argv[8]));
_vm->_scene->_set->_objects[objectId].bbox.setXYZ(positionBottomRight.x, positionBottomRight.y, positionBottomRight.z, positionTopLeft.x, positionTopLeft.y, positionTopLeft.z);
- if (!_vm->_sceneIsLoading && _vm->_sceneObjects->remove(objectId + kSceneObjectOffsetObjects)){
+ if (!_vm->_sceneIsLoading && _vm->_sceneObjects->remove(objectId + kSceneObjectOffsetObjects)) {
_vm->_sceneObjects->addObject(objectId + kSceneObjectOffsetObjects,
_vm->_scene->_set->_objects[objectId].bbox,
_vm->_scene->_set->_objects[objectId].isClickable,
@@ -1676,7 +1676,7 @@ bool Debugger::cmdRegion(int argc, const char **argv) {
debugPrintf("A region id has to be an integer within [0, 9]\n");
return true;
}
- if (modeName == "add" && ((regionTypeName == "reg" && argc == 8) || (regionTypeName == "exit" && argc == 9)) ){
+ if (modeName == "add" && ((regionTypeName == "reg" && argc == 8) || (regionTypeName == "exit" && argc == 9)) ) {
// add region mode
if (!regions->_regions[regionID].present) {
int type = 0;
@@ -2061,7 +2061,7 @@ bool Debugger::cmdList(int argc, const char **argv) {
int count = 0;
for (int i = 0; i < _vm->_waypoints->_count; i++) {
Waypoints::Waypoint *waypoint = &_vm->_waypoints->_waypoints[i];
- if(waypoint->setId != _vm->_scene->getSetId()) {
+ if (waypoint->setId != _vm->_scene->getSetId()) {
continue;
}
char waypointText[40];
@@ -2358,7 +2358,7 @@ void Debugger::drawWaypoints() {
//draw world waypoints
for (int i = 0; i < _vm->_waypoints->_count; i++) {
Waypoints::Waypoint *waypoint = &_vm->_waypoints->_waypoints[i];
- if(waypoint->setId != _vm->_scene->getSetId()) {
+ if (waypoint->setId != _vm->_scene->getSetId()) {
continue;
}
if (_viewWaypointsNormalToggle
@@ -2506,7 +2506,7 @@ int Debugger::findInDbgDrawList(DebuggerDrawnObjectType drObjType, int drObjId,
&& (drObjId == -1 || drObjId == _specificDrawnObjectsList[i].objId)
&& (drObjSetId == -1 || _specificDrawnObjectsList[i].setId == -1 || drObjSetId == _specificDrawnObjectsList[i].setId)
&& (drObjSceneId == -1 || _specificDrawnObjectsList[i].sceneId == -1 || drObjSceneId == _specificDrawnObjectsList[i].sceneId)
- ){
+ ) {
// TODO for actors, 3d objects, items and waypoints it's probably preferable to ignore the sceneId (?)
return i;
}