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author | Eugene Sandulenko | 2018-04-02 23:50:47 +0200 |
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committer | Eugene Sandulenko | 2018-04-02 23:50:47 +0200 |
commit | c395c5f6196f97c6a93274ae90c027dbdd423e02 (patch) | |
tree | ed61b27c8a3f184ad9bdda2cac5e33fcac8194a4 /engines/bladerunner/debugger.h | |
parent | 066a14bd4c688e82670f4d0b944fcaa969939895 (diff) | |
download | scummvm-rg350-c395c5f6196f97c6a93274ae90c027dbdd423e02.tar.gz scummvm-rg350-c395c5f6196f97c6a93274ae90c027dbdd423e02.tar.bz2 scummvm-rg350-c395c5f6196f97c6a93274ae90c027dbdd423e02.zip |
BLADERUNNER: Added 'draw actors' debug command.
Implemented as a hack on top of 'draw obj' with skipping all other
scene objects.
Diffstat (limited to 'engines/bladerunner/debugger.h')
-rw-r--r-- | engines/bladerunner/debugger.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/bladerunner/debugger.h b/engines/bladerunner/debugger.h index bfe4e49b9b..e507e8c176 100644 --- a/engines/bladerunner/debugger.h +++ b/engines/bladerunner/debugger.h @@ -41,6 +41,7 @@ class Debugger : public GUI::Debugger{ public: bool _viewSceneObjects; + bool _viewActorsOnly; bool _viewUI; bool _viewZBuffer; |