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authorEugene Sandulenko2018-04-02 23:50:47 +0200
committerEugene Sandulenko2018-04-02 23:50:47 +0200
commitc395c5f6196f97c6a93274ae90c027dbdd423e02 (patch)
treeed61b27c8a3f184ad9bdda2cac5e33fcac8194a4 /engines/bladerunner/debugger.h
parent066a14bd4c688e82670f4d0b944fcaa969939895 (diff)
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BLADERUNNER: Added 'draw actors' debug command.
Implemented as a hack on top of 'draw obj' with skipping all other scene objects.
Diffstat (limited to 'engines/bladerunner/debugger.h')
-rw-r--r--engines/bladerunner/debugger.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/bladerunner/debugger.h b/engines/bladerunner/debugger.h
index bfe4e49b9b..e507e8c176 100644
--- a/engines/bladerunner/debugger.h
+++ b/engines/bladerunner/debugger.h
@@ -41,6 +41,7 @@ class Debugger : public GUI::Debugger{
public:
bool _viewSceneObjects;
+ bool _viewActorsOnly;
bool _viewUI;
bool _viewZBuffer;