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authorPeter Kohaut2018-11-21 23:16:15 +0100
committerPeter Kohaut2018-11-24 08:39:03 +0100
commit824ecc0aad325c54f34c8fb7f64cf4df71c53090 (patch)
tree109abb14609bacaac2c0b1b2ed42e67a8cd2c5ec /engines/bladerunner/detection_tables.h
parent44b68a0aeb92d6dc6b6d1b3260ec5f82c529b9f0 (diff)
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BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
Diffstat (limited to 'engines/bladerunner/detection_tables.h')
-rw-r--r--engines/bladerunner/detection_tables.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/bladerunner/detection_tables.h b/engines/bladerunner/detection_tables.h
index 3c509f4314..5d1a851598 100644
--- a/engines/bladerunner/detection_tables.h
+++ b/engines/bladerunner/detection_tables.h
@@ -23,6 +23,8 @@
#ifndef BLADERUNNER_DETECTION_TABLES_H
#define BLADERUNNER_DETECTION_TABLES_H
+#include "engines/advancedDetector.h"
+
namespace BladeRunner {
static const ADGameDescription gameDescriptions[] = {