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author | Peter Kohaut | 2018-12-24 13:29:12 +0100 |
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committer | Peter Kohaut | 2018-12-24 13:51:28 +0100 |
commit | 3f712604a78370d520c9653eccc61eaa7c6ff6f5 (patch) | |
tree | 2adb7849a30b0aee78cd95ebdd5710bf7f581d8b /engines/bladerunner/game_constants.h | |
parent | 81288f2cac5773274ba09469552f48b5d3ca696f (diff) | |
download | scummvm-rg350-3f712604a78370d520c9653eccc61eaa7c6ff6f5.tar.gz scummvm-rg350-3f712604a78370d520c9653eccc61eaa7c6ff6f5.tar.bz2 scummvm-rg350-3f712604a78370d520c9653eccc61eaa7c6ff6f5.zip |
BLADERUNNER: Fixed item rotation
Item's angle was not update after chaning "facing".
Police maze targets are now rotated correct way.
Added debug logging for the police maze tracts.
Diffstat (limited to 'engines/bladerunner/game_constants.h')
-rw-r--r-- | engines/bladerunner/game_constants.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h index 79381975f7..0a9082a60a 100644 --- a/engines/bladerunner/game_constants.h +++ b/engines/bladerunner/game_constants.h @@ -910,8 +910,8 @@ enum PoliceMazeTrackInstruction { kPMTIVariableReset = -17, kPMTIVariableSet = -16, kPMTITargetSet = -15, - kPMTI12 = -14, - kPMTI13 = -13, + kPMTIPausedReset1of3 = -14, + kPMTIPausedReset1of2 = -13, kPMTIPausedSet = -12, kPMTIPausedReset = -11, kPMTIPlaySound = -10, |