aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/game_constants.h
diff options
context:
space:
mode:
authorPeter Kohaut2018-12-24 13:29:12 +0100
committerPeter Kohaut2018-12-24 13:51:28 +0100
commit3f712604a78370d520c9653eccc61eaa7c6ff6f5 (patch)
tree2adb7849a30b0aee78cd95ebdd5710bf7f581d8b /engines/bladerunner/game_constants.h
parent81288f2cac5773274ba09469552f48b5d3ca696f (diff)
downloadscummvm-rg350-3f712604a78370d520c9653eccc61eaa7c6ff6f5.tar.gz
scummvm-rg350-3f712604a78370d520c9653eccc61eaa7c6ff6f5.tar.bz2
scummvm-rg350-3f712604a78370d520c9653eccc61eaa7c6ff6f5.zip
BLADERUNNER: Fixed item rotation
Item's angle was not update after chaning "facing". Police maze targets are now rotated correct way. Added debug logging for the police maze tracts.
Diffstat (limited to 'engines/bladerunner/game_constants.h')
-rw-r--r--engines/bladerunner/game_constants.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h
index 79381975f7..0a9082a60a 100644
--- a/engines/bladerunner/game_constants.h
+++ b/engines/bladerunner/game_constants.h
@@ -910,8 +910,8 @@ enum PoliceMazeTrackInstruction {
kPMTIVariableReset = -17,
kPMTIVariableSet = -16,
kPMTITargetSet = -15,
- kPMTI12 = -14,
- kPMTI13 = -13,
+ kPMTIPausedReset1of3 = -14,
+ kPMTIPausedReset1of2 = -13,
kPMTIPausedSet = -12,
kPMTIPausedReset = -11,
kPMTIPlaySound = -10,