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authorThanasis Antoniou2019-03-01 11:01:01 +0200
committerThanasis Antoniou2019-03-01 11:04:07 +0200
commit4642d1697dd7d99893ed7f4e94eca9505e0e05af (patch)
treeb9bcbc8e7a75886ad0bd182382b0a7d5834afce0 /engines/bladerunner/game_constants.h
parentdfb13759c26dfe3d49e64b4472195725eecc47bc (diff)
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BLADERUNNER: Sadik dead end fix (BB09 kill)
Also fixed an flag constistency for kFlagZubenBountyPaid It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP).
Diffstat (limited to 'engines/bladerunner/game_constants.h')
-rw-r--r--engines/bladerunner/game_constants.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h
index e2196588f9..3e64e0db37 100644
--- a/engines/bladerunner/game_constants.h
+++ b/engines/bladerunner/game_constants.h
@@ -2089,7 +2089,9 @@ enum GoalSadik {
kGoalSadikUG18WillShootMcCoy = 306,
kGoalSadikUG18PrepareShootMcCoy = 307,
kGoalSadikUG18ShootMcCoy = 308,
- kGoalSadikUG18Leave = 310
+ kGoalSadikUG18Leave = 310,
+ kGoalSadikUG18NeedsReactorCoreFromMcCoy = 416,
+ kGoalSadikGone = 599
};
enum GoalLuther {