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author | Peter Kohaut | 2019-01-10 23:00:55 +0100 |
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committer | Peter Kohaut | 2019-01-12 18:16:52 +0100 |
commit | 2f0fb70a27726d2c4a233d394c1cb8ad375ad09d (patch) | |
tree | 668f7806954221047ebaa33beda032fcc8c2ce5f /engines/bladerunner/game_info.cpp | |
parent | b4fed90145e7aa22601de9f32b5a4b0501266d1a (diff) | |
download | scummvm-rg350-2f0fb70a27726d2c4a233d394c1cb8ad375ad09d.tar.gz scummvm-rg350-2f0fb70a27726d2c4a233d394c1cb8ad375ad09d.tar.bz2 scummvm-rg350-2f0fb70a27726d2c4a233d394c1cb8ad375ad09d.zip |
BLADERUNNER: Fixed enabling combat mode in scripts
Fixed Zuben chase.
Added name of some flags used in the China town.
Diffstat (limited to 'engines/bladerunner/game_info.cpp')
-rw-r--r-- | engines/bladerunner/game_info.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/game_info.cpp b/engines/bladerunner/game_info.cpp index 9dc261bc31..f777a86fae 100644 --- a/engines/bladerunner/game_info.cpp +++ b/engines/bladerunner/game_info.cpp @@ -109,22 +109,22 @@ bool GameInfo::open(const Common::String &name) { #if BLADERUNNER_DEBUG_CONSOLE debug("\nScene names\n----------------"); for (uint32 i = 0; i != _sceneNamesCount; ++i) { - debug("%3d: %s", i, _sceneNames[i]); + debug("%3d: %s", i, _sceneNames[i].c_str()); } debug("\nSfx tracks\n----------------"); for (uint32 i = 0; i != _sfxTrackCount; ++i) { - debug("%3d: %s", i, _sfxTracks[i]); + debug("%3d: %s", i, _sfxTracks[i].c_str()); } debug("\nMusic tracks\n----------------"); for (uint32 i = 0; i != _musicTrackCount; ++i) { - debug("%3d: %s", i, _musicTracks[i]); + debug("%3d: %s", i, _musicTracks[i].c_str()); } debug("\nOuttakes\n----------------"); for (uint32 i = 0; i != _outtakeCount; ++i) { - debug("%2d: %s.VQA", i, _outtakes[i]); + debug("%2d: %s.VQA", i, _outtakes[i].c_str()); } #endif |