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authorPeter Kohaut2019-01-10 23:00:55 +0100
committerPeter Kohaut2019-01-12 18:16:52 +0100
commit2f0fb70a27726d2c4a233d394c1cb8ad375ad09d (patch)
tree668f7806954221047ebaa33beda032fcc8c2ce5f /engines/bladerunner/game_info.cpp
parentb4fed90145e7aa22601de9f32b5a4b0501266d1a (diff)
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BLADERUNNER: Fixed enabling combat mode in scripts
Fixed Zuben chase. Added name of some flags used in the China town.
Diffstat (limited to 'engines/bladerunner/game_info.cpp')
-rw-r--r--engines/bladerunner/game_info.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/game_info.cpp b/engines/bladerunner/game_info.cpp
index 9dc261bc31..f777a86fae 100644
--- a/engines/bladerunner/game_info.cpp
+++ b/engines/bladerunner/game_info.cpp
@@ -109,22 +109,22 @@ bool GameInfo::open(const Common::String &name) {
#if BLADERUNNER_DEBUG_CONSOLE
debug("\nScene names\n----------------");
for (uint32 i = 0; i != _sceneNamesCount; ++i) {
- debug("%3d: %s", i, _sceneNames[i]);
+ debug("%3d: %s", i, _sceneNames[i].c_str());
}
debug("\nSfx tracks\n----------------");
for (uint32 i = 0; i != _sfxTrackCount; ++i) {
- debug("%3d: %s", i, _sfxTracks[i]);
+ debug("%3d: %s", i, _sfxTracks[i].c_str());
}
debug("\nMusic tracks\n----------------");
for (uint32 i = 0; i != _musicTrackCount; ++i) {
- debug("%3d: %s", i, _musicTracks[i]);
+ debug("%3d: %s", i, _musicTracks[i].c_str());
}
debug("\nOuttakes\n----------------");
for (uint32 i = 0; i != _outtakeCount; ++i) {
- debug("%2d: %s.VQA", i, _outtakes[i]);
+ debug("%2d: %s.VQA", i, _outtakes[i].c_str());
}
#endif