aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/game_info.cpp
diff options
context:
space:
mode:
authorPeter Kohaut2019-02-21 20:37:23 +0100
committerPeter Kohaut2019-02-23 11:39:54 +0100
commitf70251819aa2e5e9715a25bf8c4ed26394a164cf (patch)
tree704615311301f80538c560da831d27962b3ca49a /engines/bladerunner/game_info.cpp
parent68f9acad0de7758b1c00524e3ae63572f13463ba (diff)
downloadscummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.tar.gz
scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.tar.bz2
scummvm-rg350-f70251819aa2e5e9715a25bf8c4ed26394a164cf.zip
BLADERUNNER: Fixed CppCheck warnings
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it.
Diffstat (limited to 'engines/bladerunner/game_info.cpp')
-rw-r--r--engines/bladerunner/game_info.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/bladerunner/game_info.cpp b/engines/bladerunner/game_info.cpp
index f777a86fae..e610dc96fa 100644
--- a/engines/bladerunner/game_info.cpp
+++ b/engines/bladerunner/game_info.cpp
@@ -56,7 +56,6 @@ bool GameInfo::open(const Common::String &name) {
return false;
}
- uint32 unk;
_actorCount = s->readUint32LE(); /* 00 */
_playerId = s->readUint32LE(); /* 01 */
_flagCount = s->readUint32LE(); /* 02 */
@@ -64,9 +63,9 @@ bool GameInfo::open(const Common::String &name) {
_globalVarCount = s->readUint32LE(); /* 04 */
_sceneNamesCount = s->readUint32LE(); /* 05 */
_initialSceneId = s->readUint32LE(); /* 06 */
- unk = s->readUint32LE(); /* 07 */
+ s->skip(4); /* 07 */
_initialSetId = s->readUint32LE(); /* 08 */
- unk = s->readUint32LE(); /* 09 */
+ s->skip(4); /* 09 */
_waypointCount = s->readUint32LE(); /* 10 */
_sfxTrackCount = s->readUint32LE(); /* 11 */
_musicTrackCount = s->readUint32LE(); /* 12 */
@@ -76,8 +75,6 @@ bool GameInfo::open(const Common::String &name) {
_coverWaypointCount = s->readUint32LE(); /* 16 */
_fleeWaypointCount = s->readUint32LE(); /* 17 */
- (void)unk;
-
char buf[9];
_sceneNames.resize(_sceneNamesCount);