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authorThomas Fach-Pedersen2015-02-06 15:31:43 +0100
committerEugene Sandulenko2016-09-29 22:33:37 +0200
commit74a8b530f196233b287c9775e9c80774c4811058 (patch)
tree8f18bad0598332da0c39528315dfb6866422f4f2 /engines/bladerunner/gameflags.cpp
parentc8f5ded6d94863e3c1deb58961e543703bc934f8 (diff)
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BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
Diffstat (limited to 'engines/bladerunner/gameflags.cpp')
-rw-r--r--engines/bladerunner/gameflags.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/bladerunner/gameflags.cpp b/engines/bladerunner/gameflags.cpp
new file mode 100644
index 0000000000..3704271e04
--- /dev/null
+++ b/engines/bladerunner/gameflags.cpp
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/gameflags.h"
+
+#include "common/debug.h"
+
+namespace BladeRunner {
+
+GameFlags::GameFlags()
+ : flags(NULL), flagCount(0)
+{
+}
+
+GameFlags::~GameFlags() {
+ delete[] flags;
+}
+
+void GameFlags::setFlagCount(int count) {
+ assert(count > 0);
+
+ debug("flagCount: %d", count);
+
+ flagCount = count;
+ flags = new uint32[count / 32 + 1];
+
+ for (int i = 0; i <= flagCount; ++i)
+ reset(i);
+}
+
+void GameFlags::set(int flag) {
+ assert(flag >= 0 && flag <= flagCount);
+
+ flags[flag / 32] |= (1 << (flag % 32));
+}
+
+void GameFlags::reset(int flag) {
+ assert(flag >= 0 && flag <= flagCount);
+
+ flags[flag / 32] &= ~(1 << (flag % 32));
+}
+
+bool GameFlags::query(int flag) {
+ assert(flag >= 0 && flag <= flagCount);
+
+ return !!(flags[flag / 32] & (1 << (flag % 32)));
+}
+
+} // End of namespace BladeRunner