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authorThomas Fach-Pedersen2015-02-06 15:31:43 +0100
committerEugene Sandulenko2016-09-29 22:33:37 +0200
commit74a8b530f196233b287c9775e9c80774c4811058 (patch)
tree8f18bad0598332da0c39528315dfb6866422f4f2 /engines/bladerunner/gameflags.h
parentc8f5ded6d94863e3c1deb58961e543703bc934f8 (diff)
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BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
Diffstat (limited to 'engines/bladerunner/gameflags.h')
-rw-r--r--engines/bladerunner/gameflags.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/engines/bladerunner/gameflags.h b/engines/bladerunner/gameflags.h
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+++ b/engines/bladerunner/gameflags.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_GAMEFLAGS_H
+#define BLADERUNNER_GAMEFLAGS_H
+
+#include <common/scummsys.h>
+
+namespace BladeRunner {
+
+class GameFlags {
+ uint32 *flags;
+ int flagCount;
+
+public:
+ GameFlags();
+ ~GameFlags();
+
+ void setFlagCount(int count);
+
+ void set(int flag);
+ void reset(int flag);
+ bool query(int flag);
+};
+
+} // End of namespace BladeRunner
+
+#endif \ No newline at end of file