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author | Thomas Fach-Pedersen | 2015-02-06 15:31:43 +0100 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:37 +0200 |
commit | 74a8b530f196233b287c9775e9c80774c4811058 (patch) | |
tree | 8f18bad0598332da0c39528315dfb6866422f4f2 /engines/bladerunner/gameflags.h | |
parent | c8f5ded6d94863e3c1deb58961e543703bc934f8 (diff) | |
download | scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.tar.gz scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.tar.bz2 scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.zip |
BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
Diffstat (limited to 'engines/bladerunner/gameflags.h')
-rw-r--r-- | engines/bladerunner/gameflags.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/engines/bladerunner/gameflags.h b/engines/bladerunner/gameflags.h new file mode 100644 index 0000000000..4df9e5aa80 --- /dev/null +++ b/engines/bladerunner/gameflags.h @@ -0,0 +1,47 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_GAMEFLAGS_H +#define BLADERUNNER_GAMEFLAGS_H + +#include <common/scummsys.h> + +namespace BladeRunner { + +class GameFlags { + uint32 *flags; + int flagCount; + +public: + GameFlags(); + ~GameFlags(); + + void setFlagCount(int count); + + void set(int flag); + void reset(int flag); + bool query(int flag); +}; + +} // End of namespace BladeRunner + +#endif
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