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author | Peter Kohaut | 2015-09-15 20:26:46 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:40 +0200 |
commit | 479d2f5b6293af2ae84fbdc718348a6e1126efb0 (patch) | |
tree | dfd6fd1a84b379aad003e005c0f47c8e211669b0 /engines/bladerunner/item.h | |
parent | 6672e443a870963354ee43298c75164d382a5636 (diff) | |
download | scummvm-rg350-479d2f5b6293af2ae84fbdc718348a6e1126efb0.tar.gz scummvm-rg350-479d2f5b6293af2ae84fbdc718348a6e1126efb0.tar.bz2 scummvm-rg350-479d2f5b6293af2ae84fbdc718348a6e1126efb0.zip |
BLADERUNNER: still adding structures... and implementing some of script methods...
Diffstat (limited to 'engines/bladerunner/item.h')
-rw-r--r-- | engines/bladerunner/item.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/bladerunner/item.h b/engines/bladerunner/item.h new file mode 100644 index 0000000000..a4a9282f20 --- /dev/null +++ b/engines/bladerunner/item.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef BLADERUNNER_ITEM_H +#define BLADERUNNER_ITEM_H + +#include "bladerunner/bladerunner.h" +#include "bladerunner/boundingbox.h" + +#include "common/array.h" +#include "common/rect.h" + +namespace BladeRunner { + class Items; + + class Item { + friend class Items; + private: + int _itemId; + int _setId; + + BoundingBox _boundingBox; + Common::Rect _screenRectangle; + int _animationId; + Vector3 _position; + int _facing; + float _angle; + int _width; + int _height; + //int field_1C8; + int _target; + //float field_1D0; + int _targetable; + int _spinning; + int _angleChange; + float _cameraAngle; + int _obstacle; + //int field_1E8; + public: + Item(); + ~Item(); + + void getXyz(float *x, float *y, float *z); + }; + +} + +#endif |