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author | Eugene Sandulenko | 2018-03-23 22:02:49 +0100 |
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committer | Eugene Sandulenko | 2018-03-24 02:45:26 +0100 |
commit | da2c7142ce2513b8464c30ed4872eeff69987d6e (patch) | |
tree | aef5fa185fadbe8a7cdb33f0559912516c4fe269 /engines/bladerunner/item.h | |
parent | a284213aa0d54dda9677aac4f1d6946ddd4b3a3b (diff) | |
download | scummvm-rg350-da2c7142ce2513b8464c30ed4872eeff69987d6e.tar.gz scummvm-rg350-da2c7142ce2513b8464c30ed4872eeff69987d6e.tar.bz2 scummvm-rg350-da2c7142ce2513b8464c30ed4872eeff69987d6e.zip |
BLADERUNNER: Implement Item_Spin_In_World()
Diffstat (limited to 'engines/bladerunner/item.h')
-rw-r--r-- | engines/bladerunner/item.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/bladerunner/item.h b/engines/bladerunner/item.h index 89bec5590b..baabdb8890 100644 --- a/engines/bladerunner/item.h +++ b/engines/bladerunner/item.h @@ -66,6 +66,8 @@ public: void getWidthHeight(int *width, int *height) const; bool isTarget() const; + bool isPoliceMazeEnemy() const; + void spinInWorld(); bool tick(Common::Rect *screenRect, bool special); void setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisible, bool isPoliceMazeEnemy); |