diff options
author | Thomas Fach-Pedersen | 2017-07-30 22:34:21 +0200 |
---|---|---|
committer | Thomas Fach-Pedersen | 2017-07-31 00:15:33 +0200 |
commit | d3e64544b3065273aa72f2066edf74bc6f71e86a (patch) | |
tree | eaee770e25197a468b1a569bf36de8b6d42ecc1e /engines/bladerunner/item_pickup.cpp | |
parent | 9c6dd7113f406478a7deb1e674080a2d2f4f7b6b (diff) | |
download | scummvm-rg350-d3e64544b3065273aa72f2066edf74bc6f71e86a.tar.gz scummvm-rg350-d3e64544b3065273aa72f2066edf74bc6f71e86a.tar.bz2 scummvm-rg350-d3e64544b3065273aa72f2066edf74bc6f71e86a.zip |
BLADERUNNER: Move surfaces out of VQA player
Rename the surfaces to more meaningful names and move ownership out
of the VQA classes. This means that the VQA classes no longer
create their own internal surfaces but instead draw on externally
provided surfaces.
Diffstat (limited to 'engines/bladerunner/item_pickup.cpp')
-rw-r--r-- | engines/bladerunner/item_pickup.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/item_pickup.cpp b/engines/bladerunner/item_pickup.cpp index 7549c8db01..b1f557d344 100644 --- a/engines/bladerunner/item_pickup.cpp +++ b/engines/bladerunner/item_pickup.cpp @@ -104,6 +104,6 @@ void ItemPickup::draw() { return; } - _vm->_sliceRenderer->drawOnScreen(_animationId, _animationFrame, _screenX, _screenY, _facing, _scale, _vm->_surface2, _vm->_zbuffer->getData()); + _vm->_sliceRenderer->drawOnScreen(_animationId, _animationFrame, _screenX, _screenY, _facing, _scale, _vm->_surfaceGame, _vm->_zbuffer->getData()); } } // End of namespace BladeRunner |