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author | Peter Kohaut | 2016-10-02 00:20:56 +0200 |
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committer | Peter Kohaut | 2016-10-02 00:20:56 +0200 |
commit | 2c15b164d736d1339998f9dcf7a4a230984cdff5 (patch) | |
tree | 587d77b4e6ebd6d17d146c2f422057c4856983d2 /engines/bladerunner/items.cpp | |
parent | fe2add5d5fb955724af9f0308d07c46c3110baad (diff) | |
download | scummvm-rg350-2c15b164d736d1339998f9dcf7a4a230984cdff5.tar.gz scummvm-rg350-2c15b164d736d1339998f9dcf7a4a230984cdff5.tar.bz2 scummvm-rg350-2c15b164d736d1339998f9dcf7a4a230984cdff5.zip |
BLADERUNNER: added support for rendering items in scenes
Diffstat (limited to 'engines/bladerunner/items.cpp')
-rw-r--r-- | engines/bladerunner/items.cpp | 40 |
1 files changed, 38 insertions, 2 deletions
diff --git a/engines/bladerunner/items.cpp b/engines/bladerunner/items.cpp index da3e74c69a..46ea9e842c 100644 --- a/engines/bladerunner/items.cpp +++ b/engines/bladerunner/items.cpp @@ -1,5 +1,8 @@ #include "bladerunner/items.h" +#include "bladerunner/scene.h" +#include "bladerunner/scene_objects.h" + namespace BladeRunner { Items::Items(BladeRunnerEngine *vm) { @@ -7,18 +10,51 @@ Items::Items(BladeRunnerEngine *vm) { } Items::~Items() { + for(int i = _items.size() -1; i >= 0; i--) { + delete _items.remove_at(i); + } } void Items::getXYZ(int itemId, float* x, float* y, float* z) { int itemIndex = findItem(itemId); assert(itemIndex != -1); - _items[itemIndex].getXYZ(x, y, z); + _items[itemIndex]->getXYZ(x, y, z); +} + +void Items::tick() { + int setId = _vm->_scene->getSetId(); + for(int i = 0; i < (int)_items.size(); i++) { + if(_items[i]->_setId != setId) { + continue; + } + bool set14NotTarget = setId == 14 && !_items[i]->isTargetable(); + _items[i]->tick(set14NotTarget); + } +} + +bool Items::add(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy, bool addToSet) { + if (_items.size() >= 100) { + return false; + } + int i = findItem(itemId); + if(i == -1) { + i = _items.size(); + } + + Item *item = new Item(_vm); + item->init(itemId, setId, animationId, position, facing, height, width, isTargetable, isVisible, isPoliceMazeEnemy); + _items.push_back(item); + + if(addToSet && setId == _vm->_scene->getSetId()) { + return _vm->_sceneObjects->addItem(itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, isTargetable, isVisible); + } + return true; } int Items::findItem(int itemId) { for (int i = 0; i < (int)_items.size(); i++) { - if (_items[i]._itemId == itemId) + if (_items[i]->_itemId == itemId) return i; } return -1; |