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author | Eugene Sandulenko | 2016-10-03 12:38:43 +0200 |
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committer | Eugene Sandulenko | 2016-10-03 12:38:43 +0200 |
commit | 281c19ab036f387a99192594aa645e696009f40b (patch) | |
tree | e4de335067b68ee83b76de33c9b7f86b4f016d35 /engines/bladerunner/matrix.cpp | |
parent | 77be430824ad0cafb0de9952ecb352ba4ad18571 (diff) | |
download | scummvm-rg350-281c19ab036f387a99192594aa645e696009f40b.tar.gz scummvm-rg350-281c19ab036f387a99192594aa645e696009f40b.tar.bz2 scummvm-rg350-281c19ab036f387a99192594aa645e696009f40b.zip |
BLADERUNNER: Code formatting fixes
Diffstat (limited to 'engines/bladerunner/matrix.cpp')
-rw-r--r-- | engines/bladerunner/matrix.cpp | 42 |
1 files changed, 13 insertions, 29 deletions
diff --git a/engines/bladerunner/matrix.cpp b/engines/bladerunner/matrix.cpp index db4d4d5f9a..42e3f68e9e 100644 --- a/engines/bladerunner/matrix.cpp +++ b/engines/bladerunner/matrix.cpp @@ -26,15 +26,13 @@ namespace BladeRunner { -Matrix3x2::Matrix3x2() -{ +Matrix3x2::Matrix3x2() { for (int r = 0; r != 2; ++r) for (int c = 0; c != 3; ++c) _m[r][c] = (r == c) ? 1.0f : 0.0f; } -Matrix3x2::Matrix3x2(float d[6]) -{ +Matrix3x2::Matrix3x2(float d[6]) { for (int r = 0; r != 2; ++r) for (int c = 0; c != 3; ++c) _m[r][c] = d[r*3+c]; @@ -42,8 +40,7 @@ Matrix3x2::Matrix3x2(float d[6]) Matrix3x2::Matrix3x2( float m00, float m01, float m02, - float m10, float m11, float m12) -{ + float m10, float m11, float m12) { _m[0][0] = m00; _m[0][1] = m01; _m[0][2] = m02; @@ -52,15 +49,13 @@ Matrix3x2::Matrix3x2( _m[1][2] = m12; } -Matrix4x3::Matrix4x3() -{ +Matrix4x3::Matrix4x3() { for (int r = 0; r != 3; ++r) for (int c = 0; c != 4; ++c) _m[r][c] = (r == c) ? 1.0f : 0.0f; } -Matrix4x3::Matrix4x3(float d[12]) -{ +Matrix4x3::Matrix4x3(float d[12]) { for (int r = 0; r != 3; ++r) for (int c = 0; c != 4; ++c) _m[r][c] = d[r*4+c]; @@ -69,8 +64,7 @@ Matrix4x3::Matrix4x3(float d[12]) Matrix4x3::Matrix4x3( float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, - float m20, float m21, float m22, float m23) -{ + float m20, float m21, float m22, float m23) { _m[0][0] = m00; _m[0][1] = m01; _m[0][2] = m02; @@ -85,8 +79,7 @@ Matrix4x3::Matrix4x3( _m[2][3] = m23; } -Matrix4x3 rotationMatrixX(float angle) -{ +Matrix4x3 rotationMatrixX(float angle) { float ca = cos(angle); float sa = sin(angle); @@ -95,33 +88,25 @@ Matrix4x3 rotationMatrixX(float angle) 0.0f, -sa, ca, 0.0f ); } -static inline -void swapRows(double *r1, double *r2) -{ - for (int c = 0; c != 8; ++c) - { +static inline void swapRows(double *r1, double *r2) { + for (int c = 0; c != 8; ++c) { double t = r1[c]; r1[c] = r2[c]; r2[c] = t; } } -static inline -void subtractRow(double *r1, double factor, double *r2) -{ +static inline void subtractRow(double *r1, double factor, double *r2) { for (int c = 0; c != 8; ++c) r1[c] -= factor * r2[c]; } -static inline -void divideRow(double *r1, double d) -{ +static inline void divideRow(double *r1, double d) { for (int c = 0; c != 8; ++c) r1[c] /= d; } -Matrix4x3 invertMatrix(const Matrix4x3 &m) -{ +Matrix4x3 invertMatrix(const Matrix4x3 &m) { double w[3][8]; for (int r = 0; r != 3; ++r) { @@ -166,8 +151,7 @@ Matrix4x3 invertMatrix(const Matrix4x3 &m) return result; } -void Matrix4x3::unknown() -{ +void Matrix4x3::unknown() { Matrix4x3 t; // Transpose the 3x3 top left submatrix |