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authorPeter Kohaut2015-09-13 01:48:13 +0200
committerEugene Sandulenko2016-09-29 22:33:40 +0200
commit6672e443a870963354ee43298c75164d382a5636 (patch)
tree0cee43adb6ac77aa467700f3756668c456bb9af6 /engines/bladerunner/movement_track.cpp
parenta4ba6091316f8f50ea40d4dfd42bd26d419b1206 (diff)
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BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
Diffstat (limited to 'engines/bladerunner/movement_track.cpp')
-rw-r--r--engines/bladerunner/movement_track.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/engines/bladerunner/movement_track.cpp b/engines/bladerunner/movement_track.cpp
new file mode 100644
index 0000000000..fff4508dec
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+++ b/engines/bladerunner/movement_track.cpp
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "bladerunner/movement_track.h"
+
+namespace BladeRunner {
+ MovementTrack::MovementTrack()
+ {
+ reset();
+ }
+
+ MovementTrack::~MovementTrack()
+ {
+ reset();
+ }
+
+ void MovementTrack::reset()
+ {
+ _currentIndex = -1;
+ _lastIndex = -1;
+ _hasNext = 0;
+ _paused = 0;
+ for (int i = 0; i < sizeof(this->_entries); i++)
+ {
+ _entries[i].waypointId = -1;
+ _entries[i].delay = -1;
+ _entries[i].angle = -1;
+ _entries[i].running = 0;
+ }
+ }
+
+ int MovementTrack::append(int waypointId, int delay, int running)
+ {
+ return append(waypointId, delay, -1, running);
+ }
+
+ int MovementTrack::append(int waypointId, int delay, int angle, int running)
+ {
+ if (_lastIndex > sizeof(_entries))
+ return 0;
+ _entries[_lastIndex].waypointId = waypointId;
+ _entries[_lastIndex].delay = delay;
+ _entries[_lastIndex].angle = angle;
+ _entries[_lastIndex].running = running;
+
+ _lastIndex++;
+ _hasNext = 1;
+ _currentIndex = 0;
+ return 1;
+ }
+
+ void MovementTrack::flush()
+ {
+ reset();
+ }
+
+ void MovementTrack::repeat()
+ {
+ _currentIndex = 0;
+ _hasNext = 1;
+ }
+
+ int MovementTrack::pause()
+ {
+ _paused = 1;
+ return 1;
+ }
+
+ int MovementTrack::unpause()
+ {
+ _paused = 0;
+ return 1;
+ }
+
+ int MovementTrack::isPaused()
+ {
+ return _paused;
+ }
+
+ int MovementTrack::hasNext()
+ {
+ return _hasNext;
+ }
+
+ int MovementTrack::next(int *waypointId, int *delay, int *angle, int *running)
+ {
+ if (_currentIndex < _lastIndex && this->_hasNext)
+ {
+ *waypointId = _entries[_currentIndex].waypointId;
+ *delay = _entries[_currentIndex].delay;
+ *angle = _entries[_currentIndex].angle;
+ *running = _entries[_currentIndex++].running;
+ return 1;
+ }
+ else
+ {
+ *waypointId = -1;
+ *delay = -1;
+ *angle = -1;
+ *running = 0;
+ _hasNext = 0;
+ return 0;
+ }
+ }
+} \ No newline at end of file