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authorPeter Kohaut2017-09-10 20:19:02 +0200
committerPeter Kohaut2017-09-10 20:55:30 +0200
commitf79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch)
tree4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/music.cpp
parente0aa906804942c04db6b3febed159846b7bcfb51 (diff)
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BLADERUNNER: Added music support & added Maggie
added async walking named some of the game flags & variables renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/music.cpp')
-rw-r--r--engines/bladerunner/music.cpp229
1 files changed, 229 insertions, 0 deletions
diff --git a/engines/bladerunner/music.cpp b/engines/bladerunner/music.cpp
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+++ b/engines/bladerunner/music.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/music.h"
+
+#include "bladerunner/audio_mixer.h"
+#include "bladerunner/aud_stream.h"
+#include "bladerunner/bladerunner.h"
+
+#include "common/timer.h"
+
+namespace BladeRunner {
+
+Music::Music(BladeRunnerEngine *vm)
+ : _vm(vm) {
+ _channel = -1;
+ _volume = 65;
+ _isPlaying = false;
+ _isPaused = false;
+ _current.loop = false;
+ _isNextPresent = false;
+ _data = nullptr;
+ _stream = nullptr;
+}
+
+Music::~Music() {
+ stop(1);
+ while (isPlaying()) {
+ // wait for the mixer to finish
+ }
+
+ _vm->getTimerManager()->removeTimerProc(timerCallbackFadeOut);
+ _vm->getTimerManager()->removeTimerProc(timerCallbackNext);
+}
+
+bool Music::play(const char *trackName, int volume, int pan, int timeFadeIn, int timePlay, int loop, int timeFadeOut) {
+ //Common::StackLock lock(_mutex);
+
+ if (_volume <= 0) {
+ return false;
+ }
+
+ int volumeAdjusted = volume * _volume / 100;
+ int volumeStart = volumeAdjusted;
+ if (timeFadeIn > 0) {
+ volumeStart = 1;
+ }
+
+ if (isPlaying()) {
+ if (!_current.name.equalsIgnoreCase(trackName)) {
+ _next.name = trackName;
+ _next.volume = volume;
+ _next.pan = pan;
+ _next.timeFadeIn = timeFadeIn;
+ _next.timePlay = timePlay;
+ _next.loop = loop;
+ _next.timeFadeOut = timeFadeOut;
+ if (_isNextPresent) {
+ stop(2);
+ }
+ _isNextPresent = true;
+ } else {
+ _current.loop = loop;
+ adjustVolume(volumeAdjusted, timeFadeIn);
+ adjustPan(volumeAdjusted, timeFadeIn);
+ }
+ return true;
+ }
+
+ _data = getData(trackName);
+ if (_data == nullptr) {
+ return false;
+ }
+ _stream = new AudStream(_data);
+
+ _isNextPresent = false;
+ _channel = _vm->_audioMixer->playMusic(_stream, volumeStart, mixerChannelEnded, this);
+ if (_channel < 0) {
+ delete _stream;
+ _stream = nullptr;
+ delete _data;
+ _data = nullptr;
+
+ return false;
+ }
+ if (timeFadeIn > 0) {
+ adjustVolume(volumeAdjusted, timeFadeIn);
+ }
+ _current.name = trackName;
+ if (timePlay > 0) {
+ _vm->getTimerManager()->installTimerProc(timerCallbackFadeOut, timePlay * 1000 * 1000, this, "BladeRunnerMusicFadeoutTimer");
+ } else if (timeFadeOut > 0) {
+ _vm->getTimerManager()->installTimerProc(timerCallbackFadeOut, (_stream->getLength() - timeFadeOut * 1000) * 1000, this, "BladeRunnerMusicFadeoutTimer");
+ }
+ _isPlaying = true;
+ _current.volume = volume;
+ _current.pan = pan;
+ _current.timeFadeIn = timeFadeIn;
+ _current.timePlay = timePlay;
+ _current.loop = loop;
+ _current.timeFadeOut = timeFadeOut;
+ return true;
+}
+
+void Music::stop(int delay) {
+ Common::StackLock lock(_mutex);
+
+ if (_channel < 0) {
+ return;
+ }
+
+ _current.loop = false;
+ _vm->_audioMixer->stop(_channel, 60 * delay);
+}
+
+void Music::adjust(int volume, int pan, int delay) {
+ if (volume != -1) {
+ adjustVolume(_volume * volume/ 100, delay);
+ }
+ if (pan != -101) {
+ adjustPan(pan, delay);
+ }
+}
+
+bool Music::isPlaying() {
+ return _channel >= 0 && _isPlaying;
+}
+
+void Music::setVolume(int volume) {
+ _volume = volume;
+ if (volume <= 0) {
+ stop(2);
+ } else if (isPlaying()) {
+ _vm->_audioMixer->adjustVolume(_channel, _volume * _current.volume / 100, 120);
+ }
+}
+
+void Music::adjustVolume(int volume, int delay) {
+ if (_channel >= 0) {
+ _vm->_audioMixer->adjustVolume(_channel, volume, delay);
+ }
+}
+
+void Music::adjustPan(int pan, int delay) {
+ if (_channel >= 0) {
+ _vm->_audioMixer->adjustPan(_channel, pan, delay);
+ }
+}
+
+void Music::ended() {
+ Common::StackLock lock(_mutex);
+
+ _isPlaying = false;
+ _channel = -1;
+
+ delete _data;
+ _data = nullptr;
+
+ _vm->getTimerManager()->installTimerProc(timerCallbackNext, 100 * 1000, this, "BladeRunnerMusicNextTimer");
+}
+
+void Music::fadeOut() {
+ _vm->getTimerManager()->removeTimerProc(timerCallbackFadeOut);
+ if (_channel >= 0) {
+ _vm->_audioMixer->stop(_channel, 60 * _current.timeFadeOut);
+ }
+}
+
+void Music::next() {
+ _vm->getTimerManager()->removeTimerProc(timerCallbackNext);
+
+ if (_isNextPresent) {
+ if (_isPaused) {
+ _vm->getTimerManager()->installTimerProc(timerCallbackNext, 2000 * 1000, this, "BladeRunnerMusicNextTimer");
+ } else {
+ play(_next.name.c_str(), _next.volume, _next.pan, _next.timeFadeIn, _next.timePlay, _next.loop, _next.timeFadeOut);
+ }
+ _current.loop = false;
+ } else if (_current.loop) {
+ play(_current.name.c_str(), _current.volume, _current.pan, _current.timeFadeIn, _current.timePlay, _current.loop, _current.timeFadeOut);
+ }
+}
+
+void Music::mixerChannelEnded(int channel, void *data) {
+ if (data != nullptr) {
+ ((Music *)data)->ended();
+ }
+}
+
+void Music::timerCallbackFadeOut(void *refCon) {
+ ((Music *)refCon)->fadeOut();
+}
+
+void Music::timerCallbackNext(void *refCon) {
+ ((Music *)refCon)->next();
+}
+
+byte *Music::getData(const char *name) {
+ // NOTE: This is not part original game, loading data is done in the mixer and its using buffering to limit memory usage
+ Common::SeekableReadStream *stream = _vm->getResourceStream(name);
+ if (stream == nullptr) {
+ return nullptr;
+ }
+ uint32 size = stream->size();
+ byte *data = (byte *)malloc(size);
+ stream->read(data, size);
+ return data;
+}
+
+} // End of namespace BladeRunner