diff options
author | Peter Kohaut | 2018-01-14 12:12:06 +0100 |
---|---|---|
committer | Peter Kohaut | 2018-01-28 10:57:16 +0100 |
commit | 1e5f9d3078f236f306b5d868bcd52f4e47f7b512 (patch) | |
tree | 0d402af27d75064d60e4674ab3bd4c9ad08759f1 /engines/bladerunner/obstacles.cpp | |
parent | 3a937f19c0a5e347c801c62d345475be082f9e41 (diff) | |
download | scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.gz scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.tar.bz2 scummvm-rg350-1e5f9d3078f236f306b5d868bcd52f4e47f7b512.zip |
BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
Diffstat (limited to 'engines/bladerunner/obstacles.cpp')
-rw-r--r-- | engines/bladerunner/obstacles.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/engines/bladerunner/obstacles.cpp b/engines/bladerunner/obstacles.cpp index 9fbdc0ad5e..8061e782f2 100644 --- a/engines/bladerunner/obstacles.cpp +++ b/engines/bladerunner/obstacles.cpp @@ -28,28 +28,24 @@ namespace BladeRunner { Obstacles::Obstacles(BladeRunnerEngine *vm) { _vm = vm; - _polygons = new ObstaclesPolygon[50]; - _polygonsBackup = new ObstaclesPolygon[50]; _vertices = new Vector2[150]; clear(); } Obstacles::~Obstacles() { delete[] _vertices; - delete[] _polygonsBackup; - delete[] _polygons; } void Obstacles::clear() { - for (int i = 0; i < 50; i++) { - _polygons[i]._isPresent = false; - _polygons[i]._verticesCount = 0; - for (int j = 0; j < 160; j++) { - _polygons[i]._vertices[j].x = 0.0f; - _polygons[i]._vertices[j].y = 0.0f; + for (int i = 0; i < kPolygonCount; i++) { + _polygons[i].isPresent = false; + _polygons[i].verticeCount = 0; + for (int j = 0; j < kVertexCount; j++) { + _polygons[i].vertices[j].x = 0.0f; + _polygons[i].vertices[j].y = 0.0f; } } - _verticesCount = 0; + _verticeCount = 0; _backup = false; _count = 0; } @@ -57,7 +53,7 @@ void Obstacles::clear() { void Obstacles::add(float x0, float z0, float x1, float z1) { } -bool Obstacles::find(const Vector3 &from, const Vector3 &to, Vector3 *next) { +bool Obstacles::find(const Vector3 &from, const Vector3 &to, Vector3 *next) const { //TODO *next = to; return true; |