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authorPeter Kohaut2019-01-24 17:01:24 +0100
committerPeter Kohaut2019-01-24 22:59:49 +0100
commit5475bca1e1996977a45c598d61e186f10c407155 (patch)
tree94f51fd9263a03d295ce93c1975c8b8a70290926 /engines/bladerunner/obstacles.cpp
parent00c54db83ce72635cd060114f3e53760a49c4fe6 (diff)
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BLADERUNNER: Skip empty obstacle polygons
It was causing issues in BB07
Diffstat (limited to 'engines/bladerunner/obstacles.cpp')
-rw-r--r--engines/bladerunner/obstacles.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/bladerunner/obstacles.cpp b/engines/bladerunner/obstacles.cpp
index 9a8792e361..6e038b9719 100644
--- a/engines/bladerunner/obstacles.cpp
+++ b/engines/bladerunner/obstacles.cpp
@@ -284,12 +284,20 @@ restart:
continue;
}
+ if (polyA.verticeCount == 0) {
+ continue;
+ }
+
for (int j = i+1; j < kPolygonCount; ++j) {
Polygon &polyB = _polygons[j];
if (!polyB.isPresent) {
continue;
}
+ if (polyB.verticeCount == 0) {
+ continue;
+ }
+
if (!overlaps(polyA.rect, polyB.rect)) {
continue;
}