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author | Peter Kohaut | 2019-01-22 18:59:42 +0100 |
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committer | Peter Kohaut | 2019-01-22 19:00:31 +0100 |
commit | 0a9ad229a89a04b2fe437597584684f43479ca14 (patch) | |
tree | eb3e77b5387207195c71a19be6e0306cc0317acb /engines/bladerunner/outtake.h | |
parent | c59dd85ebc42b2133ff98bc9411313a1466f1334 (diff) | |
download | scummvm-rg350-0a9ad229a89a04b2fe437597584684f43479ca14.tar.gz scummvm-rg350-0a9ad229a89a04b2fe437597584684f43479ca14.tar.bz2 scummvm-rg350-0a9ad229a89a04b2fe437597584684f43479ca14.zip |
BLADERUNNER: Fixed outtake player
In some scenes, background video got corrupted as outtake was rendered
into a wrong surface.
Diffstat (limited to 'engines/bladerunner/outtake.h')
-rw-r--r-- | engines/bladerunner/outtake.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/outtake.h b/engines/bladerunner/outtake.h index 8386965fdf..32b6690ba8 100644 --- a/engines/bladerunner/outtake.h +++ b/engines/bladerunner/outtake.h @@ -33,11 +33,11 @@ class BladeRunnerEngine; class OuttakePlayer { BladeRunnerEngine *_vm; + Graphics::Surface _surfaceVideo; public: - OuttakePlayer(BladeRunnerEngine *vm) { - _vm = vm; - } + OuttakePlayer(BladeRunnerEngine *vm); + ~OuttakePlayer(); void play(const Common::String &name, bool noLocalization, int container); }; |