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authorThomas Fach-Pedersen2017-08-27 22:39:36 +0200
committerThomas Fach-Pedersen2017-08-27 22:39:36 +0200
commit9bf07073fb064679302ddfe75c706bbdc1c02c87 (patch)
tree3b17c71a40f0e653bba25af0670dd7b09baba54b /engines/bladerunner/overlays.cpp
parentd7d75d97fda6992ef3cf53625445cc5586d7476b (diff)
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BLADERUNNER: Add Overlay videos
Diffstat (limited to 'engines/bladerunner/overlays.cpp')
-rw-r--r--engines/bladerunner/overlays.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/engines/bladerunner/overlays.cpp b/engines/bladerunner/overlays.cpp
new file mode 100644
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+++ b/engines/bladerunner/overlays.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/overlays.h"
+
+#include "bladerunner/bladerunner.h"
+
+#include "bladerunner/archive.h"
+#include "bladerunner/vqa_player.h"
+
+#include "graphics/surface.h"
+
+namespace BladeRunner {
+
+Overlays::Overlays(BladeRunnerEngine *vm)
+ : _vm(vm)
+{
+}
+
+bool Overlays::init() {
+ reset();
+ _videos.resize(kOverlayVideos);
+
+ for (int i = 0; i < kOverlayVideos; ++i) {
+ _videos[i].vqaPlayer = nullptr;
+ resetSingle(i);
+ }
+
+ return true;
+}
+
+Overlays::~Overlays() {
+ for (int i = 0; i < kOverlayVideos; ++i) {
+ resetSingle(i);
+ }
+ _videos.clear();
+ reset();
+}
+
+int Overlays::play(const Common::String &name, int loopId, int loopForever, int a5, int a6) {
+ int id = mix_id(name);
+ int index = findById(id);
+ if (index < 0) {
+ index = findEmpty();
+ if (index < 0) {
+ return index;
+ }
+ _videos[index].id = id;
+ _videos[index].vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceGame);
+
+ // repeat forever
+ _videos[index].vqaPlayer->setBeginAndEndFrame(0, 0, -1, kLoopSetModeJustStart, nullptr, nullptr);
+ _videos[index].loaded = true;
+ }
+
+ Common::String resourceName = Common::String::format("%s.VQA", name.c_str());
+ _videos[index].vqaPlayer->open(resourceName);
+ _videos[index].vqaPlayer->setLoop(
+ loopId,
+ loopForever ? -1 : 0,
+ a5 ? kLoopSetModeImmediate : kLoopSetModeEnqueue,
+ nullptr, nullptr);
+
+ return index;
+}
+
+void Overlays::remove(const Common::String &name) {
+ int id = mix_id(name);
+ int index = findById(id);
+ if (index >= 0) {
+ resetSingle(index);
+ }
+}
+
+void Overlays::tick() {
+ for (int i = 0; i < kOverlayVideos; ++i) {
+ if (_videos[i].loaded) {
+ int frame = _videos[i].vqaPlayer->update(true);
+ if (frame < 0) {
+ resetSingle(i);
+ }
+ }
+ }
+}
+
+int Overlays::findById(int id) const {
+ for (int i = 0; i < kOverlayVideos; ++i) {
+ if (_videos[i].loaded && _videos[i].id == id) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int Overlays::findEmpty() const {
+ for (int i = 0; i < kOverlayVideos; ++i) {
+ if (!_videos[i].loaded) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+void Overlays::resetSingle(int i) {
+ assert(i >= 0 && i < (int)_videos.size());
+ if (_videos[i].vqaPlayer) {
+ delete _videos[i].vqaPlayer;
+ _videos[i].vqaPlayer = nullptr;
+ }
+ _videos[i].loaded = false;
+ _videos[i].id = 0;
+ _videos[i].field2 = -1;
+}
+
+void Overlays::resetAll() {
+ for (int i = 0; i < kOverlayVideos; ++i) {
+ if (_videos[i].loaded) {
+ resetSingle(i);
+ }
+ }
+}
+
+void Overlays::reset() {
+ _videos.clear();
+}
+
+} // End of namespace BladeRunner