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authorEugene Sandulenko2016-10-13 23:48:50 +0200
committerGitHub2016-10-13 23:48:50 +0200
commite89c76f63c25e4703a44489d987f1ce481e6d1cf (patch)
treeda4da5c0983098dfcdc2d5e8da21e6b05fa95727 /engines/bladerunner/regions.cpp
parent72c4e0cd7af1ba08229e8c9ada68664847c59047 (diff)
parent577c3b56a528cd58e26882b8924b2a8b9d56148a (diff)
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Merge pull request #836 from peterkohaut/bladerunner
BLADERUNNER: added basic support for blade runner game
Diffstat (limited to 'engines/bladerunner/regions.cpp')
-rw-r--r--engines/bladerunner/regions.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/bladerunner/regions.cpp b/engines/bladerunner/regions.cpp
new file mode 100644
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+++ b/engines/bladerunner/regions.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/regions.h"
+
+namespace BladeRunner {
+
+Regions::Regions() {
+ _enabled = true;
+ _regions = new Region[10];
+ clear();
+}
+
+Regions::~Regions() {
+ delete[] _regions;
+}
+
+void BladeRunner::Regions::clear() {
+ for (int i = 0; i < 10; ++i)
+ remove(i);
+}
+
+bool Regions::add(int index, Common::Rect rect, int type) {
+ if (index < 0 || index >= 10)
+ return false;
+
+ if (_regions[index]._present)
+ return false;
+
+ _regions[index]._rectangle = rect;
+ _regions[index]._type = type;
+ _regions[index]._present = 1;
+
+ return true;
+}
+
+bool Regions::remove(int index) {
+ if (index < 0 || index >= 10)
+ return false;
+
+ _regions[index]._rectangle = Common::Rect(-1, -1, -1, -1);
+ _regions[index]._type = -1;
+ _regions[index]._present = 0;
+
+ return true;
+}
+
+int Regions::getTypeAtXY(int x, int y) {
+ int index = getRegionAtXY(x, y);
+
+ if (index == -1)
+ return -1;
+
+ return _regions[index]._type;
+}
+
+int Regions::getRegionAtXY(int x, int y) {
+ if (!_enabled)
+ return -1;
+
+ for (int i = 0; i != 10; ++i) {
+ if (!_regions[i]._present)
+ continue;
+
+ // Common::Rect::contains is exclusive of right and bottom but
+ // Blade Runner wants inclusive, so we adjust the edges.
+ // TODO: Roll our own rect class?
+ Common::Rect r = _regions[i]._rectangle;
+ r.right++;
+ r.bottom++;
+
+ if (r.contains(x, y))
+ return i;
+ }
+
+ return -1;
+}
+
+void Regions::setEnabled(bool enabled) {
+ _enabled = enabled;
+}
+
+void Regions::enable() {
+ _enabled = true;
+}
+
+} // End of namespace BladeRunner