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author | Eugene Sandulenko | 2016-10-13 23:48:50 +0200 |
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committer | GitHub | 2016-10-13 23:48:50 +0200 |
commit | e89c76f63c25e4703a44489d987f1ce481e6d1cf (patch) | |
tree | da4da5c0983098dfcdc2d5e8da21e6b05fa95727 /engines/bladerunner/regions.cpp | |
parent | 72c4e0cd7af1ba08229e8c9ada68664847c59047 (diff) | |
parent | 577c3b56a528cd58e26882b8924b2a8b9d56148a (diff) | |
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Merge pull request #836 from peterkohaut/bladerunner
BLADERUNNER: added basic support for blade runner game
Diffstat (limited to 'engines/bladerunner/regions.cpp')
-rw-r--r-- | engines/bladerunner/regions.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/bladerunner/regions.cpp b/engines/bladerunner/regions.cpp new file mode 100644 index 0000000000..55a1aa14aa --- /dev/null +++ b/engines/bladerunner/regions.cpp @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/regions.h" + +namespace BladeRunner { + +Regions::Regions() { + _enabled = true; + _regions = new Region[10]; + clear(); +} + +Regions::~Regions() { + delete[] _regions; +} + +void BladeRunner::Regions::clear() { + for (int i = 0; i < 10; ++i) + remove(i); +} + +bool Regions::add(int index, Common::Rect rect, int type) { + if (index < 0 || index >= 10) + return false; + + if (_regions[index]._present) + return false; + + _regions[index]._rectangle = rect; + _regions[index]._type = type; + _regions[index]._present = 1; + + return true; +} + +bool Regions::remove(int index) { + if (index < 0 || index >= 10) + return false; + + _regions[index]._rectangle = Common::Rect(-1, -1, -1, -1); + _regions[index]._type = -1; + _regions[index]._present = 0; + + return true; +} + +int Regions::getTypeAtXY(int x, int y) { + int index = getRegionAtXY(x, y); + + if (index == -1) + return -1; + + return _regions[index]._type; +} + +int Regions::getRegionAtXY(int x, int y) { + if (!_enabled) + return -1; + + for (int i = 0; i != 10; ++i) { + if (!_regions[i]._present) + continue; + + // Common::Rect::contains is exclusive of right and bottom but + // Blade Runner wants inclusive, so we adjust the edges. + // TODO: Roll our own rect class? + Common::Rect r = _regions[i]._rectangle; + r.right++; + r.bottom++; + + if (r.contains(x, y)) + return i; + } + + return -1; +} + +void Regions::setEnabled(bool enabled) { + _enabled = enabled; +} + +void Regions::enable() { + _enabled = true; +} + +} // End of namespace BladeRunner |