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author | Peter Kohaut | 2019-08-31 23:06:30 +0200 |
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committer | Peter Kohaut | 2019-08-31 23:09:19 +0200 |
commit | a7399c5111cc7ebeea284498a1ee5ac7542bb96d (patch) | |
tree | f89653b084b58ce909d4487a8251338acaf236d0 /engines/bladerunner/savefile.cpp | |
parent | 6fc73734c12248947ff2214ffd517a32816031c4 (diff) | |
download | scummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.tar.gz scummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.tar.bz2 scummvm-rg350-a7399c5111cc7ebeea284498a1ee5ac7542bb96d.zip |
BLADERUNNER: Use best pixel format on every platform
Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
Diffstat (limited to 'engines/bladerunner/savefile.cpp')
-rw-r--r-- | engines/bladerunner/savefile.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/savefile.cpp b/engines/bladerunner/savefile.cpp index cf55cb038e..1ea1a8807d 100644 --- a/engines/bladerunner/savefile.cpp +++ b/engines/bladerunner/savefile.cpp @@ -150,7 +150,7 @@ bool SaveFileManager::readHeader(Common::SeekableReadStream &in, SaveFileHeader s.read(thumbnailData, kThumbnailSize); header._thumbnail->init(80, 60, 160, thumbnailData, gameDataPixelFormat()); - header._thumbnail->convertToInPlace(screenPixelFormat()); + s.seek(pos); } |