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authorPeter Kohaut2019-08-31 23:06:30 +0200
committerPeter Kohaut2019-08-31 23:09:19 +0200
commita7399c5111cc7ebeea284498a1ee5ac7542bb96d (patch)
treef89653b084b58ce909d4487a8251338acaf236d0 /engines/bladerunner/savefile.cpp
parent6fc73734c12248947ff2214ffd517a32816031c4 (diff)
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BLADERUNNER: Use best pixel format on every platform
Updated all drawing routines to be pixel format agnostic. Might decrease performance.
Diffstat (limited to 'engines/bladerunner/savefile.cpp')
-rw-r--r--engines/bladerunner/savefile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/savefile.cpp b/engines/bladerunner/savefile.cpp
index cf55cb038e..1ea1a8807d 100644
--- a/engines/bladerunner/savefile.cpp
+++ b/engines/bladerunner/savefile.cpp
@@ -150,7 +150,7 @@ bool SaveFileManager::readHeader(Common::SeekableReadStream &in, SaveFileHeader
s.read(thumbnailData, kThumbnailSize);
header._thumbnail->init(80, 60, 160, thumbnailData, gameDataPixelFormat());
- header._thumbnail->convertToInPlace(screenPixelFormat());
+
s.seek(pos);
}