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authorPeter Kohaut2016-10-04 02:21:08 +0200
committerPeter Kohaut2016-10-04 18:15:57 +0200
commit6547c35e15252fd24f260ebd6b8f01d9edd01aa2 (patch)
tree89fec132f3325fed022c4f7bd7fd003942604352 /engines/bladerunner/scene.cpp
parent281c19ab036f387a99192594aa645e696009f40b (diff)
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BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
Diffstat (limited to 'engines/bladerunner/scene.cpp')
-rw-r--r--engines/bladerunner/scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/scene.cpp b/engines/bladerunner/scene.cpp
index 06563b7d51..f9a112eff5 100644
--- a/engines/bladerunner/scene.cpp
+++ b/engines/bladerunner/scene.cpp
@@ -236,7 +236,7 @@ void Scene::objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded,
if (sceneLoaded) {
_vm->_sceneObjects->setIsObstacle(objectId + 198, isObstacle);
if(updateWalkpath) {
- _vm->_sceneObjects->updateWalkpath();
+ _vm->_sceneObjects->updateObstacles();
}
}
}