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author | Peter Kohaut | 2016-10-04 02:21:08 +0200 |
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committer | Peter Kohaut | 2016-10-04 18:15:57 +0200 |
commit | 6547c35e15252fd24f260ebd6b8f01d9edd01aa2 (patch) | |
tree | 89fec132f3325fed022c4f7bd7fd003942604352 /engines/bladerunner/scene.cpp | |
parent | 281c19ab036f387a99192594aa645e696009f40b (diff) | |
download | scummvm-rg350-6547c35e15252fd24f260ebd6b8f01d9edd01aa2.tar.gz scummvm-rg350-6547c35e15252fd24f260ebd6b8f01d9edd01aa2.tar.bz2 scummvm-rg350-6547c35e15252fd24f260ebd6b8f01d9edd01aa2.zip |
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
Diffstat (limited to 'engines/bladerunner/scene.cpp')
-rw-r--r-- | engines/bladerunner/scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/scene.cpp b/engines/bladerunner/scene.cpp index 06563b7d51..f9a112eff5 100644 --- a/engines/bladerunner/scene.cpp +++ b/engines/bladerunner/scene.cpp @@ -236,7 +236,7 @@ void Scene::objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, if (sceneLoaded) { _vm->_sceneObjects->setIsObstacle(objectId + 198, isObstacle); if(updateWalkpath) { - _vm->_sceneObjects->updateWalkpath(); + _vm->_sceneObjects->updateObstacles(); } } } |