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author | Peter Kohaut | 2019-01-09 23:06:10 +0100 |
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committer | Peter Kohaut | 2019-01-09 23:06:10 +0100 |
commit | 9d5bfdd01518f9bf1156b859894efbbb7d9f46ec (patch) | |
tree | 9d2e06ee949fee1aaaa8afe856a358e3fc6cc207 /engines/bladerunner/scene.cpp | |
parent | 03319bcc7d3e12c51995a72b709c633d2f42fd08 (diff) | |
download | scummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.tar.gz scummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.tar.bz2 scummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.zip |
BLADERUNNER: Fixed scene video resume
Video in the back was always reset to the 1st frame. Now it is working
properly.
Also added game pause when the debugger is opened.
Diffstat (limited to 'engines/bladerunner/scene.cpp')
-rw-r--r-- | engines/bladerunner/scene.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/scene.cpp b/engines/bladerunner/scene.cpp index 09764c9e50..78b1bb6da4 100644 --- a/engines/bladerunner/scene.cpp +++ b/engines/bladerunner/scene.cpp @@ -209,8 +209,8 @@ bool Scene::close(bool isLoadingGame) { return result; } -int Scene::advanceFrame() { - int frame = _vqaPlayer->update(); +int Scene::advanceFrame(bool useTime) { + int frame = _vqaPlayer->update(false, true, useTime); if (frame >= 0) { blit(_vm->_surfaceBack, _vm->_surfaceFront); _vqaPlayer->updateZBuffer(_vm->_zbuffer); @@ -268,7 +268,7 @@ void Scene::resume(bool isLoadingGame) { if (_defaultLoopPreloadedSet) { _specialLoopMode = kSceneLoopModeNone; startDefaultLoop(); - advanceFrame(); + advanceFrame(false); loopStartSpecial(_specialLoopMode, _specialLoop, false); } else { _defaultLoopPreloadedSet = true; @@ -285,7 +285,7 @@ void Scene::resume(bool isLoadingGame) { int frame; do { - frame = advanceFrame(); + frame = advanceFrame(false); } while (frame >= 0 && frame != targetFrame); if (!isLoadingGame) { |