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authorPeter Kohaut2018-03-24 17:20:27 +0100
committerPeter Kohaut2018-03-24 17:28:34 +0100
commit5e9985bd6e4d136ec20e5e3be7589d34051227f1 (patch)
treee8b8f70ad0f509ec7b919c68c2f09bd2bbf0e8a1 /engines/bladerunner/scene.h
parent2a646f8cc287a98f90e561ce8072c2af4322fd22 (diff)
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BLADERUNNER: Load game methods
save methods update replaced few char* with Common::String changed few pointers to references
Diffstat (limited to 'engines/bladerunner/scene.h')
-rw-r--r--engines/bladerunner/scene.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/engines/bladerunner/scene.h b/engines/bladerunner/scene.h
index b1963e8c15..0403cd331e 100644
--- a/engines/bladerunner/scene.h
+++ b/engines/bladerunner/scene.h
@@ -25,12 +25,15 @@
#include "bladerunner/vector.h"
+#include "common/str.h"
+
namespace BladeRunner {
class BladeRunnerEngine;
class BoundingBox;
class Regions;
-class SaveFile;
+class SaveFileReadStream;
+class SaveFileWriteStream;
class Set;
class VQAPlayer;
@@ -81,16 +84,17 @@ public:
bool didPlayerWalkIn() { bool r = _playerWalkedIn; _playerWalkedIn = false; return r; }
- int findObject(const char *objectName);
+ int findObject(const Common::String &objectName);
bool objectSetHotMouse(int objectId);
bool objectGetBoundingBox(int objectId, BoundingBox *boundingBox);
void objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded);
void objectSetIsObstacle(int objectId, bool isObstacle, bool sceneLoaded, bool updateWalkpath);
void objectSetIsObstacleAll(bool isObstacle, bool sceneLoaded);
void objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded);
- const char *objectGetName(int objectId);
+ const Common::String &objectGetName(int objectId);
- void save(SaveFile &f);
+ void save(SaveFileWriteStream &f);
+ void load(SaveFileReadStream &f);
private:
void loopEnded(int frame, int loopId);