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author | Thomas Fach-Pedersen | 2017-03-28 17:50:04 +0200 |
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committer | Thomas Fach-Pedersen | 2017-03-28 17:50:11 +0200 |
commit | 5f552c9446ddf3f02ec99ff6902822d66d2cc955 (patch) | |
tree | b28610bf509c67109a042136873fd26b93d9fcf2 /engines/bladerunner/scene.h | |
parent | 532828c143e0872525dadfe8b0ebe804f7071633 (diff) | |
download | scummvm-rg350-5f552c9446ddf3f02ec99ff6902822d66d2cc955.tar.gz scummvm-rg350-5f552c9446ddf3f02ec99ff6902822d66d2cc955.tar.bz2 scummvm-rg350-5f552c9446ddf3f02ec99ff6902822d66d2cc955.zip |
BLADERUNNER: Implement ZBuffer class
Diffstat (limited to 'engines/bladerunner/scene.h')
-rw-r--r-- | engines/bladerunner/scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/scene.h b/engines/bladerunner/scene.h index 5bc25fc6fc..fac67ff5f4 100644 --- a/engines/bladerunner/scene.h +++ b/engines/bladerunner/scene.h @@ -88,7 +88,7 @@ public: bool open(int setId, int sceneId, bool isLoadingGame); bool close(bool isLoadingGame); - int advanceFrame(Graphics::Surface &surface, uint16 *&zBuffer); + int advanceFrame(Graphics::Surface &surface); void setActorStart(Vector3 position, int facing); void loopSetDefault(int a); |