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authorThomas Fach-Pedersen2015-02-06 15:31:43 +0100
committerEugene Sandulenko2016-09-29 22:33:37 +0200
commit74a8b530f196233b287c9775e9c80774c4811058 (patch)
tree8f18bad0598332da0c39528315dfb6866422f4f2 /engines/bladerunner/scene.h
parentc8f5ded6d94863e3c1deb58961e543703bc934f8 (diff)
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BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
Diffstat (limited to 'engines/bladerunner/scene.h')
-rw-r--r--engines/bladerunner/scene.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/bladerunner/scene.h b/engines/bladerunner/scene.h
index d7904f2190..5856e0b0d3 100644
--- a/engines/bladerunner/scene.h
+++ b/engines/bladerunner/scene.h
@@ -41,6 +41,8 @@ public:
int _nextSetId;
int _nextSceneId;
int _frame;
+ Vector3 _actorStartPosition;
+ int _actorStartFacing;
bool _playerWalkedIn;
View _view;
@@ -58,7 +60,8 @@ public:
}
bool open(int setId, int sceneId, bool isLoadingGame);
- int advanceFrame(Graphics::Surface &surface);
+ int advanceFrame(Graphics::Surface &surface, uint16 *&zBuffer);
+ void setActorStart(Vector3 position, int facing);
};
} // End of namespace BladeRunner