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author | Thomas Fach-Pedersen | 2015-02-06 15:31:43 +0100 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:37 +0200 |
commit | 74a8b530f196233b287c9775e9c80774c4811058 (patch) | |
tree | 8f18bad0598332da0c39528315dfb6866422f4f2 /engines/bladerunner/scene.h | |
parent | c8f5ded6d94863e3c1deb58961e543703bc934f8 (diff) | |
download | scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.tar.gz scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.tar.bz2 scummvm-rg350-74a8b530f196233b287c9775e9c80774c4811058.zip |
BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
Diffstat (limited to 'engines/bladerunner/scene.h')
-rw-r--r-- | engines/bladerunner/scene.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/bladerunner/scene.h b/engines/bladerunner/scene.h index d7904f2190..5856e0b0d3 100644 --- a/engines/bladerunner/scene.h +++ b/engines/bladerunner/scene.h @@ -41,6 +41,8 @@ public: int _nextSetId; int _nextSceneId; int _frame; + Vector3 _actorStartPosition; + int _actorStartFacing; bool _playerWalkedIn; View _view; @@ -58,7 +60,8 @@ public: } bool open(int setId, int sceneId, bool isLoadingGame); - int advanceFrame(Graphics::Surface &surface); + int advanceFrame(Graphics::Surface &surface, uint16 *&zBuffer); + void setActorStart(Vector3 position, int facing); }; } // End of namespace BladeRunner |