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author | Thomas Fach-Pedersen | 2018-03-04 12:35:30 +0100 |
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committer | Thomas Fach-Pedersen | 2018-03-04 13:30:26 +0100 |
commit | 92c49a857161b1650ca197c71668ee189d667e48 (patch) | |
tree | 956abc0c31439f6b577bcccff2324a39828193d1 /engines/bladerunner/scene.h | |
parent | b32e9116da8c149f1fc228f779b73a2170e05210 (diff) | |
download | scummvm-rg350-92c49a857161b1650ca197c71668ee189d667e48.tar.gz scummvm-rg350-92c49a857161b1650ca197c71668ee189d667e48.tar.bz2 scummvm-rg350-92c49a857161b1650ca197c71668ee189d667e48.zip |
BLADERUNNER: Add scene resume
Diffstat (limited to 'engines/bladerunner/scene.h')
-rw-r--r-- | engines/bladerunner/scene.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/bladerunner/scene.h b/engines/bladerunner/scene.h index e0d017556b..4e48769863 100644 --- a/engines/bladerunner/scene.h +++ b/engines/bladerunner/scene.h @@ -66,6 +66,8 @@ public: bool open(int setId, int sceneId, bool isLoadingGame); bool close(bool isLoadingGame); int advanceFrame(); + void resume(bool isLoadingGame = false); + void startDefaultLoop(); void setActorStart(Vector3 position, int facing); void loopSetDefault(int loopId); |