diff options
author | Peter Kohaut | 2019-01-09 23:06:10 +0100 |
---|---|---|
committer | Peter Kohaut | 2019-01-09 23:06:10 +0100 |
commit | 9d5bfdd01518f9bf1156b859894efbbb7d9f46ec (patch) | |
tree | 9d2e06ee949fee1aaaa8afe856a358e3fc6cc207 /engines/bladerunner/scene.h | |
parent | 03319bcc7d3e12c51995a72b709c633d2f42fd08 (diff) | |
download | scummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.tar.gz scummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.tar.bz2 scummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.zip |
BLADERUNNER: Fixed scene video resume
Video in the back was always reset to the 1st frame. Now it is working
properly.
Also added game pause when the debugger is opened.
Diffstat (limited to 'engines/bladerunner/scene.h')
-rw-r--r-- | engines/bladerunner/scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/scene.h b/engines/bladerunner/scene.h index 0403cd331e..94de5755a1 100644 --- a/engines/bladerunner/scene.h +++ b/engines/bladerunner/scene.h @@ -71,7 +71,7 @@ public: bool open(int setId, int sceneId, bool isLoadingGame); bool close(bool isLoadingGame); - int advanceFrame(); + int advanceFrame(bool useTime = true); void resume(bool isLoadingGame = false); void startDefaultLoop(); void setActorStart(Vector3 position, int facing); |