aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/scene.h
diff options
context:
space:
mode:
authorPeter Kohaut2019-01-09 23:06:10 +0100
committerPeter Kohaut2019-01-09 23:06:10 +0100
commit9d5bfdd01518f9bf1156b859894efbbb7d9f46ec (patch)
tree9d2e06ee949fee1aaaa8afe856a358e3fc6cc207 /engines/bladerunner/scene.h
parent03319bcc7d3e12c51995a72b709c633d2f42fd08 (diff)
downloadscummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.tar.gz
scummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.tar.bz2
scummvm-rg350-9d5bfdd01518f9bf1156b859894efbbb7d9f46ec.zip
BLADERUNNER: Fixed scene video resume
Video in the back was always reset to the 1st frame. Now it is working properly. Also added game pause when the debugger is opened.
Diffstat (limited to 'engines/bladerunner/scene.h')
-rw-r--r--engines/bladerunner/scene.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/scene.h b/engines/bladerunner/scene.h
index 0403cd331e..94de5755a1 100644
--- a/engines/bladerunner/scene.h
+++ b/engines/bladerunner/scene.h
@@ -71,7 +71,7 @@ public:
bool open(int setId, int sceneId, bool isLoadingGame);
bool close(bool isLoadingGame);
- int advanceFrame();
+ int advanceFrame(bool useTime = true);
void resume(bool isLoadingGame = false);
void startDefaultLoop();
void setActorStart(Vector3 position, int facing);