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author | Peter Kohaut | 2018-03-17 16:40:33 +0100 |
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committer | Peter Kohaut | 2018-03-17 16:42:25 +0100 |
commit | 19d9e4cec818980a75772a204c96774afbd2b17e (patch) | |
tree | aaf4ae3f0322c0a75418451b50c8e09b424c0a7f /engines/bladerunner/scene_objects.h | |
parent | b2727018344535789c96b0e9c95c741d0dd054c5 (diff) | |
download | scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.gz scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.tar.bz2 scummvm-rg350-19d9e4cec818980a75772a204c96774afbd2b17e.zip |
BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r-- | engines/bladerunner/scene_objects.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h index dbd61b6dc5..de31eae88d 100644 --- a/engines/bladerunner/scene_objects.h +++ b/engines/bladerunner/scene_objects.h @@ -80,7 +80,7 @@ public: void setMoving(int sceneObjectId, bool isMoving); void setRetired(int sceneObjectId, bool isRetired); bool isBetween(float sourceX, float sourceZ, float targetX, float targetZ, int sceneObjectId) const; - bool isObstacleBetween(float sourceX, float sourceZ, float targetX, float targetZ, float altitude, int exceptSceneObjectId) const; + bool isObstacleBetween(const Vector3 &source, const Vector3 &target, int exceptSceneObjectId) const; void setIsClickable(int sceneObjectId, bool isClickable); void setIsObstacle(int sceneObjectId, bool isObstacle); void setIsTarget(int sceneObjectId, bool isTarget); |