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authorPeter Kohaut2018-03-17 16:40:33 +0100
committerPeter Kohaut2018-03-17 16:42:25 +0100
commit19d9e4cec818980a75772a204c96774afbd2b17e (patch)
treeaaf4ae3f0322c0a75418451b50c8e09b424c0a7f /engines/bladerunner/scene_objects.h
parentb2727018344535789c96b0e9c95c741d0dd054c5 (diff)
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BLADERUNNER: Added combat
Math cleanup Fixed obstacle detection
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r--engines/bladerunner/scene_objects.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h
index dbd61b6dc5..de31eae88d 100644
--- a/engines/bladerunner/scene_objects.h
+++ b/engines/bladerunner/scene_objects.h
@@ -80,7 +80,7 @@ public:
void setMoving(int sceneObjectId, bool isMoving);
void setRetired(int sceneObjectId, bool isRetired);
bool isBetween(float sourceX, float sourceZ, float targetX, float targetZ, int sceneObjectId) const;
- bool isObstacleBetween(float sourceX, float sourceZ, float targetX, float targetZ, float altitude, int exceptSceneObjectId) const;
+ bool isObstacleBetween(const Vector3 &source, const Vector3 &target, int exceptSceneObjectId) const;
void setIsClickable(int sceneObjectId, bool isClickable);
void setIsObstacle(int sceneObjectId, bool isObstacle);
void setIsTarget(int sceneObjectId, bool isTarget);