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author | Peter Kohaut | 2018-02-05 18:46:09 +0100 |
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committer | Peter Kohaut | 2018-02-05 20:17:55 +0100 |
commit | 59eeadc6ac88f19879804e88979d156eb825ee7d (patch) | |
tree | 2510a16a99a44f49c3844b625599fff206724e5f /engines/bladerunner/scene_objects.h | |
parent | 5322606abe2bdcfc85f5d90036ad09610e29ca6f (diff) | |
download | scummvm-rg350-59eeadc6ac88f19879804e88979d156eb825ee7d.tar.gz scummvm-rg350-59eeadc6ac88f19879804e88979d156eb825ee7d.tar.bz2 scummvm-rg350-59eeadc6ac88f19879804e88979d156eb825ee7d.zip |
BLADERUNNER: Added more game constants
Code formatting
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r-- | engines/bladerunner/scene_objects.h | 34 |
1 files changed, 18 insertions, 16 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h index f6aa528958..23f6f985ad 100644 --- a/engines/bladerunner/scene_objects.h +++ b/engines/bladerunner/scene_objects.h @@ -34,19 +34,21 @@ class View; enum SceneObjectType { kSceneObjectTypeUnknown = -1, - kSceneObjectTypeActor = 0, - kSceneObjectTypeObject = 1, - kSceneObjectTypeItem = 2 + kSceneObjectTypeActor = 0, + kSceneObjectTypeObject = 1, + kSceneObjectTypeItem = 2 }; enum SceneObjectOffset { - kSceneObjectOffsetActors = 0, - kSceneObjectOffsetItems = 74, + kSceneObjectOffsetActors = 0, + kSceneObjectOffsetItems = 74, kSceneObjectOffsetObjects = 198 }; class SceneObjects { +#if BLADERUNNER_DEBUG_RENDERING friend class BladeRunnerEngine; +#endif static const int kSceneObjectCount = 115; struct SceneObject { @@ -55,13 +57,13 @@ class SceneObjects { BoundingBox boundingBox; Common::Rect screenRectangle; float distanceToCamera; - int present; - int isClickable; - int isObstacle; + bool isPresent; + bool isClickable; + bool isObstacle; int unknown1; - int isTarget; - int isMoving; - int isRetired; + bool isTarget; + bool isMoving; + bool isRetired; }; BladeRunnerEngine *_vm; @@ -75,12 +77,12 @@ public: SceneObjects(BladeRunnerEngine *vm, View *view); ~SceneObjects(); - bool addActor(int sceneObjectId, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isClickable, uint8 unknown1, uint8 isTarget, uint8 isRetired); - bool addObject(int sceneObjectId, BoundingBox *boundingBox, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isTarget); - bool addItem(int sceneObjectId, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isTarget, uint8 isObstacle); + bool addActor(int sceneObjectId, BoundingBox *boundingBox, Common::Rect *screenRectangle, bool isClickable, bool isMoving, bool isTarget, bool isRetired); + bool addObject(int sceneObjectId, BoundingBox *boundingBox, bool isClickable, bool isObstacle, uint8 unknown1, bool isTarget); + bool addItem(int sceneObjectId, BoundingBox *boundingBox, Common::Rect *screenRectangle, bool isTarget, bool isObstacle); bool remove(int sceneObjectId); void clear(); - int findByXYZ(int *isClickable, int *isObstacle, int *isTarget, float x, float y, float z, int findClickables, int findObstacles, int findTargets) const; + int findByXYZ(bool *isClickable, bool *isObstacle, bool *isTarget, float x, float y, float z, bool findClickables, bool findObstacles, bool findTargets) const; bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool a5, bool a6) const; void setMoving(int sceneObjectId, bool isMoving); void setRetired(int sceneObjectId, bool isRetired); @@ -92,7 +94,7 @@ public: private: int findById(int sceneObjectId) const; - bool addSceneObject(int sceneObjectId, SceneObjectType sceneObjectType, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isTarget, uint unknown2, uint isRetired); + bool addSceneObject(int sceneObjectId, SceneObjectType sceneObjectType, BoundingBox *boundingBox, Common::Rect *screenRectangle, bool isClickable, bool isObstacle, uint8 unknown1, bool isTarget, bool isMoving, bool isRetired); int findEmpty() const; }; |