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author | Peter Kohaut | 2018-02-25 19:31:52 +0100 |
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committer | Peter Kohaut | 2018-02-25 22:38:52 +0100 |
commit | 62b75b99908f9cf1ea60bd4dfa415395e80d5c78 (patch) | |
tree | 91f2b2b058252ea4c7d7fe8e8e4a7d71850d7099 /engines/bladerunner/scene_objects.h | |
parent | 842c67fc34fdc1ff932c8cf70c768e6ad8157038 (diff) | |
download | scummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.tar.gz scummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.tar.bz2 scummvm-rg350-62b75b99908f9cf1ea60bd4dfa415395e80d5c78.zip |
BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r-- | engines/bladerunner/scene_objects.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h index f0a78da106..dbd61b6dc5 100644 --- a/engines/bladerunner/scene_objects.h +++ b/engines/bladerunner/scene_objects.h @@ -40,9 +40,8 @@ enum SceneObjectType { }; class SceneObjects { -#if BLADERUNNER_DEBUG_RENDERING - friend class BladeRunnerEngine; -#endif + friend class Debugger; + static const int kSceneObjectCount = 115; struct SceneObject { |