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authorPeter Kohaut2016-09-10 18:16:17 +0200
committerEugene Sandulenko2016-09-29 22:33:40 +0200
commitb67bca20b5db7f3d6473341efd7fabfa6532f465 (patch)
tree6fbbd28dc707dac1c3cacde2e8622cceea6d1b0f /engines/bladerunner/scene_objects.h
parent2888d0b3460cdca2dd52f8d6aa94b429d46345ad (diff)
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BLADERUNNER: Pull in changes from madmoose
Diffstat (limited to 'engines/bladerunner/scene_objects.h')
-rw-r--r--engines/bladerunner/scene_objects.h110
1 files changed, 55 insertions, 55 deletions
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h
index bccb2ea376..047301d880 100644
--- a/engines/bladerunner/scene_objects.h
+++ b/engines/bladerunner/scene_objects.h
@@ -23,76 +23,76 @@
#ifndef BLADERUNNER_SCENE_OBJECTS_H
#define BLADERUNNER_SCENE_OBJECTS_H
-#include "bladerunner/bladerunner.h"
-
#include "bladerunner/boundingbox.h"
-#include "bladerunner/view.h"
#include "common/rect.h"
namespace BladeRunner {
- class BladeRunnerEngine;
- enum SceneObjectType
- {
- SceneObjectTypeUnknown = -1,
- SceneObjectTypeActor = 0,
- SceneObjectTypeObject = 1,
- SceneObjectTypeItem = 2,
- };
+class BladeRunnerEngine;
+class View;
+
+enum SceneObjectType
+{
+ SceneObjectTypeUnknown = -1,
+ SceneObjectTypeActor = 0,
+ SceneObjectTypeObject = 1,
+ SceneObjectTypeItem = 2
+};
#define SCENE_OBJECTS_COUNT 115
#define SCENE_OBJECTS_ACTORS_OFFSET 0
#define SCENE_OBJECTS_ITEMS_OFFSET 74
#define SCENE_OBJECTS_OBJECTS_OFFSET 198
- struct SceneObject
- {
- int _sceneObjectId;
- SceneObjectType _sceneObjectType;
- BoundingBox _boundingBox;
- Common::Rect _screenRectangle;
- float _distanceToCamera;
- int _present;
- int _isClickable;
- int _isObstacle;
- int _unknown1;
- int _isCombatTarget;
- int _isMoving;
- int _isRetired;
- };
+struct SceneObject
+{
+ int _sceneObjectId;
+ SceneObjectType _sceneObjectType;
+ BoundingBox _boundingBox;
+ Common::Rect _screenRectangle;
+ float _distanceToCamera;
+ int _present;
+ int _isClickable;
+ int _isObstacle;
+ int _unknown1;
+ int _isTarget;
+ int _isMoving;
+ int _isRetired;
+};
+
+class SceneObjects {
+ BladeRunnerEngine *_vm;
+private:
+ View *_view;
+ int _count;
+ SceneObject *_sceneObjects;
+ int *_sceneObjectsSortedByDistance;
- class SceneObjects {
- BladeRunnerEngine *_vm;
- private:
- View *_view;
- int _count;
- SceneObject *_sceneObjects;
- int *_sceneObjectsSortedByDistance;
+public:
+ SceneObjects(BladeRunnerEngine *vm, View *view);
+ ~SceneObjects();
+ bool addActor(int sceneObjectId, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isClickable, uint8 unknown1, uint8 isTarget, uint8 isRetired);
+ bool addObject(int sceneObjectId, BoundingBox *boundingBox, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isTarget);
+ bool addItem(int sceneObjectId, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isTarget, uint8 isObstacle);
+ bool remove(int sceneObjectId);
+ void clear();
+ int findByXYZ(int *isClickable, int *isObstacle, int *isTarget, float x, float y, float z, int findClickables, int findObstacles, int findTargets);
+ void setMoving(int sceneObjectId, bool isMoving);
+ void setRetired(int sceneObjectId, bool isRetired);
+ bool isBetweenTwoXZ(int sceneObjectId, float x1, float z1, float x2, float z2);
+ void setIsClickable(int sceneObjectId, bool isClickable);
+ void setIsObstacle(int sceneObjectId, bool isObstacle);
+ void setIsTarget(int sceneObjectId, bool isTarget);
+ void updateWalkpath();
- public:
- SceneObjects(BladeRunnerEngine *vm, View *view);
- ~SceneObjects();
- bool addActor(int sceneObjectId, BoundingBox* boundingBox, Common::Rect* screenRectangle, uint8 isClickable, uint8 unknown1, uint8 isCombatTarget, uint8 isRetired);
- bool addObject(int sceneObjectId, BoundingBox* boundingBox, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isCombatTarget);
- bool addItem(int sceneObjectId, BoundingBox* boundingBox, Common::Rect* screenRectangle, uint8 isCombatTarget, uint8 isObstacle);
- bool remove(int sceneObjectId);
- void clear();
- int findByXYZ(int *isClickable, int *isObstacle, int *isCombatTarget, float x, float y, float z, int mustBeClickable, int mustBeObstacle, int mustBeCombatTarget);
- void setMoving(int sceneObjectId, bool isMoving);
- void setRetired(int sceneObjectId, bool isRetired);
- bool isBetweenTwoXZ(int sceneObjectId, float x1, float z1, float x2, float z2);
- void setIsClickable(int sceneObjectId, bool isClickable);
- void setIsObstacle(int sceneObjectId, bool isObstacle);
- void setIsCombatTarget(int sceneObjectId, bool isCombatTarget);
- void updateWalkpath();
- private:
- int findById(int sceneObjectId);
- bool addSceneObject(int sceneObjectId, SceneObjectType sceneObjectType, BoundingBox* boundingBox, Common::Rect* screenRectangle, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isCombatTarget, uint unknown2, uint isRetired);
- int findEmpty();
- };
+private:
+ int findById(int sceneObjectId);
+ bool addSceneObject(int sceneObjectId, SceneObjectType sceneObjectType, BoundingBox *boundingBox, Common::Rect *screenRectangle, uint8 isClickable, uint8 isObstacle, uint8 unknown1, uint8 isTarget, uint unknown2, uint isRetired);
+ int findEmpty();
+};
+} // End of namespace BladeRunner
-}
#endif