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authorThomas Fach-Pedersen2017-08-22 19:51:11 +0200
committerThomas Fach-Pedersen2017-08-22 19:51:11 +0200
commit54accdffae0e0d5e9c8ef33eed534bad1089fc42 (patch)
treec4ef73e043728261ff4ebd6c0e59f6922afe03e0 /engines/bladerunner/script/ai.cpp
parenta4c799238841e4e9ae63985b503a669449521cd6 (diff)
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BLADERUNNER: Call AI script when clue is received
Diffstat (limited to 'engines/bladerunner/script/ai.cpp')
-rw-r--r--engines/bladerunner/script/ai.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai.cpp b/engines/bladerunner/script/ai.cpp
index 492abc0974..c695886a61 100644
--- a/engines/bladerunner/script/ai.cpp
+++ b/engines/bladerunner/script/ai.cpp
@@ -91,6 +91,15 @@ void AIScripts::CompletedMovementTrack(int actor) {
}
}
+void AIScripts::ReceivedClue(int actor, int clueId, int fromActorId) {
+ assert(actor < _actorsCount);
+ _inScriptCounter++;
+ if (_AIScripts[actor]) {
+ _AIScripts[actor]->ReceivedClue(clueId, fromActorId);
+ }
+ _inScriptCounter--;
+}
+
void AIScripts::EnteredScene(int actor, int setId) {
assert(actor < _actorsCount);
_inScriptCounter++;