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authorPeter Kohaut2017-09-10 20:19:02 +0200
committerPeter Kohaut2017-09-10 20:55:30 +0200
commitf79d8cc1fe852e6172519efc51c75449dfc7c8f1 (patch)
tree4e02ac28680977b4a1a8868e2f1e58b302bf93a9 /engines/bladerunner/script/ai.cpp
parente0aa906804942c04db6b3febed159846b7bcfb51 (diff)
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BLADERUNNER: Added music support & added Maggie
added async walking named some of the game flags & variables renamed aesc to screen effects
Diffstat (limited to 'engines/bladerunner/script/ai.cpp')
-rw-r--r--engines/bladerunner/script/ai.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai.cpp b/engines/bladerunner/script/ai.cpp
index c695886a61..ade27e417f 100644
--- a/engines/bladerunner/script/ai.cpp
+++ b/engines/bladerunner/script/ai.cpp
@@ -41,6 +41,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorsCount) : _vm(vm), _inScrip
_AIScripts[kActorRunciter] = new AIScriptRunciter(_vm);
_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);
_AIScripts[kActorLeon] = new AIScriptLeon(_vm);
+ _AIScripts[kActorMaggie] = new AIScriptMaggie(_vm);
}
AIScripts::~AIScripts() {
@@ -100,6 +101,20 @@ void AIScripts::ReceivedClue(int actor, int clueId, int fromActorId) {
_inScriptCounter--;
}
+void AIScripts::ClickedByPlayer(int actor) {
+ assert(actor < _actorsCount);
+
+ if(_vm->_actors[actor]->inCombat()) {
+ return;
+ }
+
+ _inScriptCounter++;
+ if (_AIScripts[actor]) {
+ _AIScripts[actor]->ClickedByPlayer();
+ }
+ _inScriptCounter--;
+}
+
void AIScripts::EnteredScene(int actor, int setId) {
assert(actor < _actorsCount);
_inScriptCounter++;